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adding balance figure
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@@ -225,6 +225,14 @@ In our simulation, the "Follower" is implemented as a set of Actors. Each Actor
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As part of our reward engineering we think about the UX factor ($UX \in [0,1]$) whic his our proxy for user experience degradation, this is computed as a mixture of contribution from the separability model metric of $\frac{1}{\text{Specificity}}$.
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As part of our reward engineering we think about the UX factor ($UX \in [0,1]$) whic his our proxy for user experience degradation, this is computed as a mixture of contribution from the separability model metric of $\frac{1}{\text{Specificity}}$.
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\begin{figure}[ht]
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\centering
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\resizebox{0.5\columnwidth}{!}{%
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\input{chapters/balance_figure.tex}
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}
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\caption{Introducing the UX index allows us to better distinguish the kind of impact different methods have and allows us to compare them on this Pareto-like scale.}
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\end{figure}
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We also need to think about a policy like taxation to the agents Strategy-Proof Mechanism Design, specifically the Vickrey-Clarke-Groves (VCG) payment rule. We link and prove that this would create an incentive for the dominant strategy to become truth-telling.
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We also need to think about a policy like taxation to the agents Strategy-Proof Mechanism Design, specifically the Vickrey-Clarke-Groves (VCG) payment rule. We link and prove that this would create an incentive for the dominant strategy to become truth-telling.
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\section{Heuristics as part of neuro-inspired steering systems}
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\section{Heuristics as part of neuro-inspired steering systems}
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38
paper/src/chapters/balance_figure.tex
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38
paper/src/chapters/balance_figure.tex
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\begin{tikzpicture}[
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% Styles for consistency
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axis/.style={->, >=Stealth, line width=1.2pt, color=black!85},
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curve/.style={color=black, line width=2.5pt},
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point/.style={circle, fill=black, inner sep=0pt, minimum size=6pt},
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label_text/.style={font=\sffamily\large, align=center, color=black},
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annotation_line/.style={thick, -, color=black!60}
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]
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% Define Radius
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\def\R{5}
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% Draw Axes
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% Extended slightly beyond radius (\R + 1)
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\draw[axis] (0,0) -- (\R+1.5,0) node[midway, below=10pt, font=\bfseries\sffamily\large] {UX Index};
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\draw[axis] (0,0) -- (0,\R+1.5) node[midway, left=15pt, rotate=90, font=\bfseries\sffamily\large] {Performance};
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% Draw Perfect 1/4 Circle
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% Syntax: arc (start_angle : end_angle : radius)
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\draw[curve] (0,\R) arc (90:0:\R);
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% 1. Paranoid (High Performance side) -> Angle 67.5 degrees
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\node[point] (p1) at (75:\R) {};
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\node[label_text, above right=0.1cm and 0.1cm of p1] (l1) {Paranoid};
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\draw[annotation_line] (l1) -- (p1);
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% 2. Perfect Detection (Exact Middle) -> Angle 45 degrees
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\node[point] (p2) at (45:\R) {};
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\node[label_text, above right=0.2cm and 0.2cm of p2] (l2) {Perfect Detection};
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\draw[annotation_line] (l2) -- (p2);
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% 3. No Detection (High UX side) -> Angle 22.5 degrees
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\node[point] (p3) at (15:\R) {};
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\node[label_text, right=0.5cm of p3] (l3) {No Detection};
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\draw[annotation_line] (l3) -- (p3);
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\end{tikzpicture}
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