chore: change colors

This commit is contained in:
2026-03-09 22:47:51 +01:00
parent 969ef4c363
commit ee32ab7d1d

View File

@@ -37,14 +37,25 @@ from manim import (
UP, UP,
ValueTracker, ValueTracker,
VGroup, VGroup,
WHITE,
Write, Write,
YELLOW_C,
always_redraw, always_redraw,
config,
) )
P_MIN = 80.0 P_MIN = 80.0
P_MAX = 160.0 P_MAX = 160.0
LIGHT_BG = "#F8F8F4"
INK = "#1E1E1E"
AXIS_INK = "#2C2C2C"
HIGHLIGHT = "#8F5F00"
config.background_color = LIGHT_BG
Text.set_default(color=INK)
MathTex.set_default(color=INK)
Line.set_default(color=AXIS_INK)
Arrow.set_default(color=AXIS_INK)
CurvedArrow.set_default(color=AXIS_INK)
DashedLine.set_default(color=AXIS_INK)
def normal_pdf(x: float, mu: float, sigma: float) -> float: def normal_pdf(x: float, mu: float, sigma: float) -> float:
@@ -53,7 +64,7 @@ def normal_pdf(x: float, mu: float, sigma: float) -> float:
def scene_title(text: str) -> Text: def scene_title(text: str) -> Text:
return Text(text, font_size=44, weight="BOLD", color=WHITE).to_edge(UP) return Text(text, font_size=44, weight="BOLD", color=INK).to_edge(UP)
def card( def card(
@@ -86,6 +97,102 @@ def to_matrix(
return VGroup(header, frame, mat) return VGroup(header, frame, mat)
def rank_from_scale(scale: int) -> str:
clamped = max(1, min(scale, 10))
return "A" if clamped == 1 else str(clamped)
def actor_face_card(
rank: str,
role: str,
accent: str,
width: float = 1.6,
height: float = 2.25,
show_role: bool = True,
) -> VGroup:
frame = RoundedRectangle(corner_radius=0.1, width=width, height=height)
frame.set_stroke(color=AXIS_INK, width=2.0)
frame.set_fill(color="#FFFFFF", opacity=1.0)
top_rank = Text(rank, font_size=30, color=accent).move_to(
frame.get_corner(UP + LEFT) + RIGHT * 0.2 + DOWN * 0.22
)
bottom_rank = (
Text(rank, font_size=30, color=accent)
.rotate(np.pi)
.move_to(frame.get_corner(DOWN + RIGHT) + LEFT * 0.2 + UP * 0.22)
)
center_rank = Text(rank, font_size=56, weight="BOLD", color=accent).move_to(
frame.get_center() + UP * 0.03
)
parts = [frame, top_rank, bottom_rank, center_rank]
if show_role:
role_label = Text(role, font_size=18, color=GREY_B).next_to(
frame, DOWN, buff=0.08
)
parts.append(role_label)
return VGroup(*parts)
def product_suit_card(
suit: str,
scale: int,
accent: str,
width: float = 1.86,
height: float = 1.04,
show_label: bool = False,
) -> tuple[VGroup, Text]:
frame = RoundedRectangle(corner_radius=0.08, width=width, height=height)
frame.set_stroke(color=AXIS_INK, width=2.0)
frame.set_fill(color="#FFFFFF", opacity=1.0)
suit_left = Text(suit, font_size=28, color=accent).move_to(
frame.get_left() + RIGHT * 0.22
)
suit_right = Text(suit, font_size=28, color=accent).move_to(
frame.get_right() + LEFT * 0.22
)
scale_text = Text(
rank_from_scale(scale),
font_size=40,
weight="BOLD",
color=accent,
).move_to(frame.get_center())
parts = [frame, suit_left, suit_right, scale_text]
if show_label:
scale_label = Text("scale", font_size=14, color=GREY_B).next_to(
frame, DOWN, buff=0.04
)
parts.append(scale_label)
return VGroup(*parts), scale_text
def private_valuation_card(value: int, show_label: bool = False) -> VGroup:
frame = RoundedRectangle(corner_radius=0.08, width=1.86, height=1.04)
frame.set_stroke(color=AXIS_INK, width=2.0)
frame.set_fill(color="#FFFFFF", opacity=1.0)
rank = Text(
rank_from_scale(value), font_size=40, weight="BOLD", color=GREEN_C
).move_to(frame.get_center())
left_tag = Text("v", font_size=28, color=INK).move_to(
frame.get_left() + RIGHT * 0.22
)
right_tag = Text("*", font_size=28, color=INK).move_to(
frame.get_right() + LEFT * 0.22
)
parts = [frame, left_tag, right_tag, rank]
if show_label:
title = Text("private value", font_size=14, color=GREY_B).next_to(
frame, DOWN, buff=0.04
)
parts.append(title)
return VGroup(*parts)
class DefenseOpening(Scene): class DefenseOpening(Scene):
def construct(self) -> None: def construct(self) -> None:
title = scene_title("PHANTOM Thesis Defense") title = scene_title("PHANTOM Thesis Defense")
@@ -117,7 +224,7 @@ class DefenseOpening(Scene):
x_length=2.7, x_length=2.7,
y_length=1.5, y_length=1.5,
tips=False, tips=False,
axis_config={"stroke_width": 1.8}, axis_config={"stroke_width": 1.8, "color": AXIS_INK},
) )
dist_h = dist_axes.plot( dist_h = dist_axes.plot(
lambda x: normal_pdf(x, -1.9, 1.6), lambda x: normal_pdf(x, -1.9, 1.6),
@@ -146,7 +253,7 @@ class DefenseOpening(Scene):
x_length=2.7, x_length=2.7,
y_length=1.5, y_length=1.5,
tips=False, tips=False,
axis_config={"stroke_width": 1.8}, axis_config={"stroke_width": 1.8, "color": AXIS_INK},
) )
tail_n1 = tail_axes.plot( tail_n1 = tail_axes.plot(
lambda x: (1 - x) ** 1, lambda x: (1 - x) ** 1,
@@ -157,7 +264,7 @@ class DefenseOpening(Scene):
tail_n8 = tail_axes.plot( tail_n8 = tail_axes.plot(
lambda x: (1 - x) ** 8, lambda x: (1 - x) ** 8,
x_range=[0, 1], x_range=[0, 1],
color=YELLOW_C, color=HIGHLIGHT,
stroke_width=4, stroke_width=4,
) )
tail_block = VGroup( tail_block = VGroup(
@@ -172,9 +279,9 @@ class DefenseOpening(Scene):
control_eq = MathTex( control_eq = MathTex(
r"\hat\alpha(\tau')\Rightarrow\pi^*", r"\hat\alpha(\tau')\Rightarrow\pi^*",
font_size=34, font_size=34,
color=YELLOW_C, color=HIGHLIGHT,
) )
control_box = SurroundingRectangle(control_eq, color=YELLOW_C, buff=0.12) control_box = SurroundingRectangle(control_eq, color=HIGHLIGHT, buff=0.12)
control_block = VGroup(control_box, control_eq) control_block = VGroup(control_box, control_eq)
preview = VGroup(dist_block, tail_block, control_block).arrange( preview = VGroup(dist_block, tail_block, control_block).arrange(
@@ -194,6 +301,182 @@ class DefenseOpening(Scene):
self.wait(0.9) self.wait(0.9)
class CardMarketAnalogyScene(Scene):
def construct(self) -> None:
title = scene_title("Card Analogy: Platform, Customer, Agent")
self.play(Write(title))
subtitle = Text(
"K = platform, Q = customer, J = search agent, suit cards = products",
font_size=20,
color=GREY_B,
).next_to(title, DOWN, buff=0.16)
self.play(FadeIn(subtitle, shift=UP * 0.05))
king = actor_face_card(
rank="K", role="platform", accent=ORANGE, show_role=False
)
king.move_to(LEFT * 5.35 + DOWN * 0.35)
queen_home = RIGHT * 3.2 + DOWN * 0.28
queen = actor_face_card(
rank="Q", role="customer", accent=BLUE_D, show_role=False
)
queen.move_to(queen_home)
valuation = private_valuation_card(value=5).next_to(queen, RIGHT, buff=0.35)
specs = [
("C", INK, 4),
("H", RED_C, 6),
("S", INK, 5),
("D", RED_C, 3),
]
scales = [initial for _, _, initial in specs]
products = VGroup()
scale_tokens: list[Text] = []
for suit, color, initial in specs:
product_card, token = product_suit_card(
suit=suit, scale=initial, accent=color
)
products.add(product_card)
scale_tokens.append(token)
products.arrange(DOWN, buff=0.15).move_to(LEFT * 1.75 + DOWN * 0.55)
actor_link = Arrow(
king.get_right(),
products.get_left(),
buff=0.15,
color=HIGHLIGHT,
stroke_width=3.6,
)
self.play(
FadeIn(king, shift=RIGHT * 0.2),
FadeIn(products, shift=UP * 0.15),
FadeIn(queen, shift=LEFT * 0.2),
FadeIn(valuation, shift=LEFT * 0.2),
)
self.play(FadeIn(actor_link))
stage = Text(
"Stage 1: queen browses directly and visited products rise in scale.",
font_size=21,
color=GREY_B,
).to_edge(DOWN)
self.play(FadeIn(stage, shift=UP * 0.08))
direct_visits = [1, 2]
for idx in direct_visits:
target = products[idx]
demand_box = SurroundingRectangle(target, color=BLUE_D, buff=0.06)
king_box = SurroundingRectangle(king[0], color=HIGHLIGHT, buff=0.07)
self.play(
queen.animate.move_to(target.get_right() + RIGHT * 0.9),
run_time=0.7,
)
self.play(Create(demand_box), run_time=0.2)
scales[idx] = min(10, scales[idx] + 2)
new_scale = Text(
rank_from_scale(scales[idx]),
font_size=40,
weight="BOLD",
color=specs[idx][1],
).move_to(scale_tokens[idx])
self.play(
Create(king_box),
Transform(scale_tokens[idx], new_scale),
run_time=0.5,
)
self.play(FadeOut(king_box), FadeOut(demand_box), run_time=0.18)
self.play(queen.animate.move_to(queen_home), run_time=0.7)
stage_two = Text(
"Stage 2: queen hires jack to search every card before deciding.",
font_size=21,
color=GREY_B,
).to_edge(DOWN)
self.play(Transform(stage, stage_two))
jack = actor_face_card(
rank="J", role="agent", accent=RED_C, show_role=False
).scale(0.95)
jack.next_to(queen, LEFT, buff=0.35)
hire_arrow = Arrow(
queen.get_left(),
jack.get_right(),
buff=0.08,
color=HIGHLIGHT,
stroke_width=2.6,
)
self.play(FadeIn(jack, shift=RIGHT * 0.16), FadeIn(hire_arrow))
self.play(FadeOut(hire_arrow), run_time=0.2)
for idx, target in enumerate(products):
demand_box = SurroundingRectangle(target, color=RED_C, buff=0.05)
king_box = SurroundingRectangle(king[0], color=HIGHLIGHT, buff=0.07)
self.play(
jack.animate.move_to(target.get_right() + RIGHT * 0.62),
run_time=0.32,
)
self.play(Create(demand_box), run_time=0.17)
scales[idx] = min(10, scales[idx] + 1)
new_scale = Text(
rank_from_scale(scales[idx]),
font_size=40,
weight="BOLD",
color=specs[idx][1],
).move_to(scale_tokens[idx])
self.play(
Create(king_box), Transform(scale_tokens[idx], new_scale), run_time=0.38
)
self.play(
FadeOut(king_box),
FadeOut(demand_box),
run_time=0.15,
)
self.play(jack.animate.next_to(queen, LEFT, buff=0.35), run_time=0.55)
report_arrow = Arrow(
jack.get_right(),
queen.get_left(),
buff=0.08,
color=GREEN_C,
stroke_width=2.6,
)
self.play(FadeIn(report_arrow))
best_idx = int(np.argmin(scales))
best_card = products[best_idx]
choice_box = SurroundingRectangle(best_card, color=GREEN_C, buff=0.07)
stage_three = Text(
"Decision rule: buy when private value v* exceeds shown scale.",
font_size=21,
color=GREY_B,
).to_edge(DOWN)
self.play(
Transform(stage, stage_three),
queen.animate.move_to(best_card.get_right() + RIGHT * 0.9),
Create(choice_box),
run_time=0.95,
)
self.play(
FadeOut(jack),
FadeOut(report_arrow),
FadeOut(actor_link),
FadeOut(subtitle),
)
self.wait(1.0)
class COIFirstPrinciplesScene(Scene): class COIFirstPrinciplesScene(Scene):
def construct(self) -> None: def construct(self) -> None:
title = scene_title("Cost of Information from First Principles") title = scene_title("Cost of Information from First Principles")
@@ -202,7 +485,7 @@ class COIFirstPrinciplesScene(Scene):
setup = VGroup( setup = VGroup(
MathTex(r"P\sim\pi(\tau)", font_size=44), MathTex(r"P\sim\pi(\tau)", font_size=44),
MathTex(r"\underline p=\text{reservation price}", font_size=38), MathTex(r"\underline p=\text{reservation price}", font_size=38),
MathTex(r"M=P-\underline p", font_size=46, color=YELLOW_C), MathTex(r"M=P-\underline p", font_size=46, color=HIGHLIGHT),
).arrange(DOWN, aligned_edge=LEFT, buff=0.22) ).arrange(DOWN, aligned_edge=LEFT, buff=0.22)
setup.to_edge(LEFT).shift(UP * 0.55) setup.to_edge(LEFT).shift(UP * 0.55)
@@ -221,7 +504,7 @@ class COIFirstPrinciplesScene(Scene):
x_length=7.0, x_length=7.0,
y_length=3.3, y_length=3.3,
tips=False, tips=False,
axis_config={"stroke_width": 2}, axis_config={"stroke_width": 2, "color": AXIS_INK},
) )
.to_edge(RIGHT) .to_edge(RIGHT)
.shift(DOWN * 0.2) .shift(DOWN * 0.2)
@@ -257,11 +540,11 @@ class COIFirstPrinciplesScene(Scene):
coi_span = Line( coi_span = Line(
axes.c2p(floor_x, 0.032), axes.c2p(floor_x, 0.032),
axes.c2p(mean_x, 0.032), axes.c2p(mean_x, 0.032),
color=YELLOW_C, color=HIGHLIGHT,
stroke_width=6, stroke_width=6,
) )
coi_tag = Text( coi_tag = Text(
"average information rent", font_size=18, color=YELLOW_C "average information rent", font_size=18, color=HIGHLIGHT
).next_to(coi_span, UP, buff=0.05) ).next_to(coi_span, UP, buff=0.05)
chart = VGroup( chart = VGroup(
@@ -299,7 +582,7 @@ class COIFirstPrinciplesScene(Scene):
Transform(coi_mid, expanded_mid), Transform(coi_mid, expanded_mid),
coi_right.animate.next_to(coi_mid, RIGHT, buff=0.04), coi_right.animate.next_to(coi_mid, RIGHT, buff=0.04),
) )
self.play(coi_eq.animate.set_color(YELLOW_C)) self.play(coi_eq.animate.set_color(HIGHLIGHT))
survival = MathTex( survival = MathTex(
r"\mathrm{COI}=\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp", r"\mathrm{COI}=\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp",
@@ -328,15 +611,16 @@ class COIOrderStatisticProofScene(Scene):
title = scene_title("Why COI Erodes with Agent Saturation") title = scene_title("Why COI Erodes with Agent Saturation")
self.play(Write(title)) self.play(Write(title))
key = MathTex(r"p_{(1)}=\min(p_1,\ldots,p_N)", font_size=42, color=YELLOW_C) key = MathTex(r"p_{(1)}=\min(p_1,\ldots,p_N)", font_size=42, color=HIGHLIGHT)
key.next_to(title, DOWN, buff=0.35) key.next_to(title, DOWN, buff=0.35)
self.play(Write(key)) self.play(Write(key))
number_line = NumberLine( number_line = NumberLine(
x_range=[P_MIN, P_MAX, 10], x_range=[P_MIN, P_MAX, 10],
length=9.8, length=9.8,
color=AXIS_INK,
include_numbers=True, include_numbers=True,
decimal_number_config={"num_decimal_places": 0}, decimal_number_config={"num_decimal_places": 0, "color": INK},
).shift(DOWN * 1.5) ).shift(DOWN * 1.5)
floor_marker = Line( floor_marker = Line(
number_line.n2p(P_MIN), number_line.n2p(P_MIN),
@@ -392,7 +676,7 @@ class COIOrderStatisticProofScene(Scene):
p1 = MathTex( p1 = MathTex(
r"\mathbb{P}(p_{(1)}>t)=\mathbb{P}(p_1>t,\ldots,p_N>t)", font_size=36 r"\mathbb{P}(p_{(1)}>t)=\mathbb{P}(p_1>t,\ldots,p_N>t)", font_size=36
) )
p2 = MathTex(r"\mathbb{P}(p_{(1)}>t)=[1-F(t)]^N", font_size=42, color=YELLOW_C) p2 = MathTex(r"\mathbb{P}(p_{(1)}>t)=[1-F(t)]^N", font_size=42, color=HIGHLIGHT)
prob_group = VGroup(p1, p2).arrange(DOWN, aligned_edge=LEFT, buff=0.16) prob_group = VGroup(p1, p2).arrange(DOWN, aligned_edge=LEFT, buff=0.16)
prob_group.to_edge(RIGHT).shift(UP * 0.75) prob_group.to_edge(RIGHT).shift(UP * 0.75)
@@ -416,7 +700,7 @@ class COIOrderStatisticProofScene(Scene):
x_length=4.1, x_length=4.1,
y_length=2.45, y_length=2.45,
tips=False, tips=False,
axis_config={"stroke_width": 2}, axis_config={"stroke_width": 2, "color": AXIS_INK},
) )
.to_edge(RIGHT) .to_edge(RIGHT)
.shift(DOWN * 1.0 + LEFT * 0.2) .shift(DOWN * 1.0 + LEFT * 0.2)
@@ -466,7 +750,7 @@ class COIOrderStatisticProofScene(Scene):
e5 = MathTex( e5 = MathTex(
r"\Rightarrow\ \lim_{N\to\infty}(\mathbb{E}[p_{(1)}]-\underline p)=0", r"\Rightarrow\ \lim_{N\to\infty}(\mathbb{E}[p_{(1)}]-\underline p)=0",
font_size=38, font_size=38,
color=YELLOW_C, color=HIGHLIGHT,
) )
proof_block = VGroup(e1, e2, e3, e4, e5).arrange( proof_block = VGroup(e1, e2, e3, e4, e5).arrange(
DOWN, aligned_edge=LEFT, buff=0.12 DOWN, aligned_edge=LEFT, buff=0.12
@@ -516,7 +800,7 @@ class BehaviorKernelConstructionScene(Scene):
mle = MathTex( mle = MathTex(
r"\hat P(s'\mid s)=\frac{N(s,s')}{\sum_k N(s,k)}", r"\hat P(s'\mid s)=\frac{N(s,s')}{\sum_k N(s,k)}",
font_size=40, font_size=40,
color=YELLOW_C, color=HIGHLIGHT,
) )
mle.next_to(trajectories, DOWN, aligned_edge=LEFT, buff=0.28) mle.next_to(trajectories, DOWN, aligned_edge=LEFT, buff=0.28)
self.play(Write(mle)) self.play(Write(mle))
@@ -587,7 +871,7 @@ class SeparabilitySignalScene(Scene):
"Separability into a Control Signal", "Separability into a Control Signal",
font_size=40, font_size=40,
weight="BOLD", weight="BOLD",
color=WHITE, color=INK,
).to_edge(UP, buff=0.18) ).to_edge(UP, buff=0.18)
self.play(Write(title)) self.play(Write(title))
@@ -623,7 +907,7 @@ class SeparabilitySignalScene(Scene):
d_h = MathTex(r"\Delta_H=D_{KL}(\hat T'\parallel\bar T_H)", font_size=36) d_h = MathTex(r"\Delta_H=D_{KL}(\hat T'\parallel\bar T_H)", font_size=36)
d_a = MathTex(r"\Delta_A=D_{KL}(\hat T'\parallel\bar T_A)", font_size=36) d_a = MathTex(r"\Delta_A=D_{KL}(\hat T'\parallel\bar T_A)", font_size=36)
gap = MathTex(r"g=\Delta_H-\Delta_A", font_size=44, color=YELLOW_C) gap = MathTex(r"g=\Delta_H-\Delta_A", font_size=44, color=HIGHLIGHT)
alpha = MathTex(r"\hat\alpha(\tau')=\sigma(\beta g)", font_size=40) alpha = MathTex(r"\hat\alpha(\tau')=\sigma(\beta g)", font_size=40)
eqs = VGroup(d_h, d_a, gap, alpha).arrange(DOWN, aligned_edge=LEFT, buff=0.2) eqs = VGroup(d_h, d_a, gap, alpha).arrange(DOWN, aligned_edge=LEFT, buff=0.2)
eqs.to_edge(RIGHT).shift(UP * 0.38) eqs.to_edge(RIGHT).shift(UP * 0.38)
@@ -642,7 +926,7 @@ class SeparabilitySignalScene(Scene):
x_length=6.8, x_length=6.8,
y_length=3.7, y_length=3.7,
tips=False, tips=False,
axis_config={"stroke_width": 2}, axis_config={"stroke_width": 2, "color": AXIS_INK},
) )
.to_edge(RIGHT) .to_edge(RIGHT)
.shift(DOWN * 0.75 + LEFT * 0.15) .shift(DOWN * 0.75 + LEFT * 0.15)
@@ -678,11 +962,14 @@ class SeparabilitySignalScene(Scene):
g_obs = 1.6 g_obs = 1.6
g_line = Line( g_line = Line(
axis.c2p(g_obs, 0.0), axis.c2p(g_obs, 0.145), color=YELLOW_C, stroke_width=4 axis.c2p(g_obs, 0.0),
axis.c2p(g_obs, 0.145),
color=HIGHLIGHT,
stroke_width=4,
) )
g_dot = Dot(axis.c2p(g_obs, 0.145), color=YELLOW_C, radius=0.06) g_dot = Dot(axis.c2p(g_obs, 0.145), color=HIGHLIGHT, radius=0.06)
g_tag = ( g_tag = (
MathTex(r"g_{obs}", color=YELLOW_C) MathTex(r"g_{obs}", color=HIGHLIGHT)
.scale(0.72) .scale(0.72)
.next_to(g_dot, UP, buff=0.04) .next_to(g_dot, UP, buff=0.04)
) )
@@ -712,7 +999,7 @@ class ContaminationGeneratorScene(Scene):
human_pool = card("labeled human sessions", color=BLUE_D, width=4.1) human_pool = card("labeled human sessions", color=BLUE_D, width=4.1)
agent_pool = card("synthetic agent sessions", color=RED_C, width=4.1) agent_pool = card("synthetic agent sessions", color=RED_C, width=4.1)
mixed_pool = card("mixed batch for training", color=YELLOW_C, width=4.4) mixed_pool = card("mixed batch for training", color=HIGHLIGHT, width=4.4)
top = ( top = (
VGroup(human_pool, agent_pool) VGroup(human_pool, agent_pool)
@@ -742,7 +1029,7 @@ class ContaminationGeneratorScene(Scene):
alpha_tracker = ValueTracker(0.18) alpha_tracker = ValueTracker(0.18)
bar_outline = Rectangle( bar_outline = Rectangle(
width=7.0, height=0.46, stroke_color=WHITE, stroke_width=2 width=7.0, height=0.46, stroke_color=AXIS_INK, stroke_width=2
).move_to(RIGHT * 0.55 + DOWN * 0.12) ).move_to(RIGHT * 0.55 + DOWN * 0.12)
base_h = Rectangle( base_h = Rectangle(
width=7.0, height=0.4, stroke_width=0, fill_color=BLUE_D, fill_opacity=0.35 width=7.0, height=0.4, stroke_width=0, fill_color=BLUE_D, fill_opacity=0.35
@@ -769,7 +1056,7 @@ class ContaminationGeneratorScene(Scene):
alpha_tracker.get_value(), alpha_tracker.get_value(),
num_decimal_places=2, num_decimal_places=2,
font_size=28, font_size=28,
color=YELLOW_C, color=HIGHLIGHT,
).next_to(alpha_label, RIGHT, buff=0.1) ).next_to(alpha_label, RIGHT, buff=0.1)
) )
left_tag = Text("human share (1-alpha)", font_size=18, color=BLUE_D).next_to( left_tag = Text("human share (1-alpha)", font_size=18, color=BLUE_D).next_to(
@@ -817,7 +1104,7 @@ class RobustControlScene(Scene):
reward = MathTex( reward = MathTex(
r"r_t=R(p_t,d_t)-\lambda f(\tau_t')c_{info},\quad d_t\sim Q(\cdot\mid p_t,\tau_t')", r"r_t=R(p_t,d_t)-\lambda f(\tau_t')c_{info},\quad d_t\sim Q(\cdot\mid p_t,\tau_t')",
font_size=31, font_size=31,
color=YELLOW_C, color=HIGHLIGHT,
) )
reward.next_to(objective, DOWN, buff=0.25) reward.next_to(objective, DOWN, buff=0.25)
demand_link = MathTex( demand_link = MathTex(
@@ -834,7 +1121,7 @@ class RobustControlScene(Scene):
x_length=5.6, x_length=5.6,
y_length=5.6, y_length=5.6,
tips=False, tips=False,
axis_config={"stroke_width": 1.8}, axis_config={"stroke_width": 1.8, "color": AXIS_INK},
) )
.to_edge(LEFT) .to_edge(LEFT)
.shift(DOWN * 0.55) .shift(DOWN * 0.55)
@@ -845,9 +1132,9 @@ class RobustControlScene(Scene):
.scale(0.75) .scale(0.75)
.next_to(center, UP, buff=0.07) .next_to(center, UP, buff=0.07)
) )
ball = Circle(radius=1.75, color=YELLOW_C, stroke_width=3).move_to(center) ball = Circle(radius=1.75, color=HIGHLIGHT, stroke_width=3).move_to(center)
ball_tag = ( ball_tag = (
MathTex(r"\mathcal U_\epsilon", color=YELLOW_C) MathTex(r"\mathcal U_\epsilon", color=HIGHLIGHT)
.scale(0.72) .scale(0.72)
.next_to(ball, UP, buff=0.08) .next_to(ball, UP, buff=0.08)
) )
@@ -934,7 +1221,7 @@ class SystemLoopScene(Scene):
web = card("Web app", color=BLUE_D, width=2.9) web = card("Web app", color=BLUE_D, width=2.9)
provider = card("Pricing provider", color=BLUE_D, width=3.5) provider = card("Pricing provider", color=BLUE_D, width=3.5)
kafka = card("Kafka streams", color=YELLOW_C, width=3.1) kafka = card("Kafka streams", color=HIGHLIGHT, width=3.1)
kernels = card("Kernel + KL estimator", color=GREEN_C, width=3.9) kernels = card("Kernel + KL estimator", color=GREEN_C, width=3.9)
generator = card("Generator G(alpha)", color=GREEN_C, width=3.5) generator = card("Generator G(alpha)", color=GREEN_C, width=3.5)
policy = card("DR-RL trainer", color=ORANGE, width=3.0) policy = card("DR-RL trainer", color=ORANGE, width=3.0)
@@ -1103,7 +1390,7 @@ class TakeawayScene(Scene):
final = Text( final = Text(
"From mechanism failure to implementable defense loop.", "From mechanism failure to implementable defense loop.",
font_size=29, font_size=29,
color=YELLOW_C, color=HIGHLIGHT,
) )
final.to_edge(DOWN) final.to_edge(DOWN)
self.play(FadeIn(final, shift=UP * 0.1)) self.play(FadeIn(final, shift=UP * 0.1))
@@ -1112,6 +1399,7 @@ class TakeawayScene(Scene):
SCENE_ORDER = [ SCENE_ORDER = [
"DefenseOpening", "DefenseOpening",
"CardMarketAnalogyScene",
"COIFirstPrinciplesScene", "COIFirstPrinciplesScene",
"COIOrderStatisticProofScene", "COIOrderStatisticProofScene",
"BehaviorKernelConstructionScene", "BehaviorKernelConstructionScene",