from __future__ import annotations from typing import Iterable import numpy as np from manim import ( Axes, Arrow, BarChart, BLUE_D, Circle, Create, CurvedArrow, DashedLine, DecimalNumber, Dot, DOWN, FadeIn, FadeOut, GREEN_C, GREY_B, LaggedStart, LEFT, Line, MathTex, Matrix, NumberLine, ORANGE, Rectangle, RED_C, RIGHT, RoundedRectangle, Scene, SurroundingRectangle, Text, TransformMatchingTex, UP, ValueTracker, VGroup, WHITE, Write, YELLOW_C, always_redraw, ) P_MIN = 80.0 P_MAX = 160.0 def normal_pdf(x: float, mu: float, sigma: float) -> float: z = (x - mu) / sigma return float(np.exp(-0.5 * z * z) / (sigma * np.sqrt(2.0 * np.pi))) def scene_title(text: str) -> Text: return Text(text, font_size=44, weight="BOLD", color=WHITE).to_edge(UP) def card( label: str, color: str = BLUE_D, width: float = 3.3, height: float = 1.15 ) -> VGroup: box = RoundedRectangle(corner_radius=0.15, width=width, height=height) box.set_stroke(color=color, width=2.0) box.set_fill(color=color, opacity=0.12) text = Text(label, font_size=24).move_to(box.get_center()) return VGroup(box, text) def to_matrix(values: Iterable[Iterable[float]], title: str, color: str) -> VGroup: mat = Matrix( [[f"{v:.2f}" for v in row] for row in values], h_buff=1.15, v_buff=0.75 ) header = Text(title, font_size=25, weight="BOLD", color=color).next_to( mat, UP, buff=0.2 ) frame = SurroundingRectangle(mat, color=color, buff=0.2) return VGroup(header, frame, mat) class DefenseOpening(Scene): def construct(self) -> None: title = scene_title("PHANTOM Thesis Defense") subtitle = Text( "A mechanism-level defense for dynamic pricing under agentic traffic", font_size=27, color=GREY_B, ).next_to(title, DOWN, buff=0.35) roadmap = VGroup( Text("1) Define pricing power from first principles", font_size=30), Text("2) Show why agent saturation breaks it", font_size=30), Text( "3) Build a control loop from behavior to robust policy", font_size=30 ), ).arrange(DOWN, aligned_edge=LEFT, buff=0.28) roadmap.next_to(subtitle, DOWN, buff=0.75).align_to(subtitle, LEFT) self.play(Write(title), FadeIn(subtitle, shift=UP * 0.2)) self.play( LaggedStart( *[FadeIn(item, shift=RIGHT * 0.25) for item in roadmap], lag_ratio=0.18 ) ) self.wait(0.9) class COIFirstPrinciplesScene(Scene): def construct(self) -> None: title = scene_title("Cost of Information from First Principles") self.play(Write(title)) setup = VGroup( MathTex(r"P\sim\pi(\tau)", font_size=44), MathTex(r"\underline p=\text{minimum viable price}", font_size=38), MathTex(r"M=P-\underline p", font_size=46, color=YELLOW_C), ).arrange(DOWN, aligned_edge=LEFT, buff=0.22) setup.to_edge(LEFT).shift(UP * 0.55) self.play( LaggedStart( *[FadeIn(line, shift=RIGHT * 0.2) for line in setup], lag_ratio=0.2 ) ) floor_x = 86.0 mean_x = 116.0 axes = ( Axes( x_range=[80, 160, 10], y_range=[0.0, 0.04, 0.01], x_length=7.0, y_length=3.3, tips=False, axis_config={"stroke_width": 2}, ) .to_edge(RIGHT) .shift(DOWN * 0.2) ) density = axes.plot( lambda x: normal_pdf(x, mean_x, 12.0), x_range=[80, 160], color=BLUE_D, stroke_width=6, ) floor_line = Line( axes.c2p(floor_x, 0.0), axes.c2p(floor_x, 0.036), color=ORANGE, stroke_width=4, ) mean_line = Line( axes.c2p(mean_x, 0.0), axes.c2p(mean_x, 0.036), color=GREEN_C, stroke_width=4, ) floor_tag = ( MathTex(r"\underline p", color=ORANGE) .scale(0.72) .next_to(floor_line, UP, buff=0.06) ) mean_tag = ( MathTex(r"\mathbb{E}[P]", color=GREEN_C) .scale(0.72) .next_to(mean_line, UP, buff=0.06) ) coi_span = Line( axes.c2p(floor_x, 0.032), axes.c2p(mean_x, 0.032), color=YELLOW_C, stroke_width=6, ) coi_tag = Text( "average information rent", font_size=18, color=YELLOW_C ).next_to(coi_span, UP, buff=0.05) chart = VGroup( axes, density, floor_line, mean_line, floor_tag, mean_tag, coi_span, coi_tag, ) self.play(FadeIn(axes), FadeIn(density)) self.play( FadeIn(floor_line), FadeIn(mean_line), FadeIn(floor_tag), FadeIn(mean_tag) ) self.play(FadeIn(coi_span), FadeIn(coi_tag)) self.play( FadeOut(setup, shift=LEFT * 0.15), chart.animate.scale(0.82).to_edge(RIGHT).shift(UP * 0.6), ) eq1 = MathTex(r"\mathrm{COI}:=\mathbb{E}[M]", font_size=40) eq2 = MathTex(r"\mathrm{COI}=\mathbb{E}[P-\underline p]", font_size=40) eq3 = MathTex( r"\mathrm{COI}=\mathbb{E}[P]-\underline p", font_size=44, color=YELLOW_C ) eq1.to_edge(LEFT).shift(UP * 0.45) eq2.move_to(eq1) eq3.move_to(eq1) self.play(Write(eq1)) self.play(TransformMatchingTex(eq1, eq2)) self.play(TransformMatchingTex(eq2, eq3)) survival = MathTex( r"\mathrm{COI}=\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp", font_size=33, color=GREY_B, ).next_to(eq3, DOWN, aligned_edge=LEFT, buff=0.2) self.play(Write(survival)) rationale = VGroup( Text("Why this definition is useful:", font_size=23, weight="BOLD"), Text("1) monetary meaning: premium over floor", font_size=20, color=GREY_B), Text("2) comparable across policies and runs", font_size=20, color=GREY_B), Text("3) maps directly to erosion analysis", font_size=20, color=GREY_B), ).arrange(DOWN, aligned_edge=LEFT, buff=0.08) rationale.next_to(survival, DOWN, aligned_edge=LEFT, buff=0.22).shift(UP * 0.1) self.play(FadeIn(rationale, shift=UP * 0.1)) self.wait(1.0) class COIOrderStatisticProofScene(Scene): def construct(self) -> None: title = scene_title("Why COI Erodes with Agent Saturation") self.play(Write(title)) key = MathTex(r"p_{(1)}=\min(p_1,\ldots,p_N)", font_size=42, color=YELLOW_C) key.next_to(title, DOWN, buff=0.35) self.play(Write(key)) number_line = NumberLine( x_range=[P_MIN, P_MAX, 10], length=10.8, include_numbers=True, decimal_number_config={"num_decimal_places": 0}, ).shift(DOWN * 1.5) floor_marker = Line( number_line.n2p(P_MIN), number_line.n2p(P_MIN) + UP * 0.85, color=ORANGE, stroke_width=5, ) floor_label = MathTex(r"\underline p", color=ORANGE).next_to( floor_marker, UP, buff=0.05 ) self.play(FadeIn(number_line), FadeIn(floor_marker), FadeIn(floor_label)) rng = np.random.default_rng(17) current_group: VGroup | None = None current_info: VGroup | None = None for n in [1, 3, 8, 20]: draws = np.sort(rng.beta(2.4, 2.1, size=n) * (P_MAX - P_MIN) + P_MIN) dots = VGroup( *[ Dot(number_line.n2p(float(v)), radius=0.06, color=BLUE_D) for v in draws ] ) min_dot = Dot(number_line.n2p(float(draws[0])), radius=0.09, color=RED_C) min_tag = ( MathTex(r"p_{(1)}", color=RED_C) .scale(0.65) .next_to(min_dot, UP, buff=0.08) ) coi_n = Line( number_line.n2p(P_MIN) + UP * 0.68, number_line.n2p(float(draws[0])) + UP * 0.68, color=YELLOW_C, stroke_width=6, ) step_group = VGroup(dots, min_dot, min_tag, coi_n) info = VGroup( Text(f"N = {n}", font_size=28), Text(f"min observed = {draws[0]:.2f}", font_size=24), ).arrange(DOWN, aligned_edge=LEFT, buff=0.12) info.to_edge(LEFT).shift(UP * 0.55) info_box = VGroup(SurroundingRectangle(info, color=GREY_B, buff=0.18), info) if current_group is None: self.play(FadeIn(step_group), FadeIn(info_box)) else: self.play( FadeOut(current_group), FadeOut(current_info), FadeIn(step_group), FadeIn(info_box), ) current_group = step_group current_info = info_box self.wait(0.4) p1 = MathTex( r"\mathbb{P}(p_{(1)}>t)=\mathbb{P}(p_1>t,\ldots,p_N>t)", font_size=36 ) p2 = MathTex(r"\mathbb{P}(p_{(1)}>t)=[1-F(t)]^N", font_size=42, color=YELLOW_C) p1.to_edge(RIGHT).shift(UP * 0.55) p2.move_to(p1) self.play(Write(p1)) self.play(TransformMatchingTex(p1, p2)) tail_axes = ( Axes( x_range=[0, 1, 0.2], y_range=[0, 1, 0.2], x_length=4.5, y_length=2.7, tips=False, axis_config={"stroke_width": 2}, ) .to_edge(RIGHT) .shift(DOWN * 0.85) ) curve_1 = tail_axes.plot( lambda x: (1 - x) ** 1, x_range=[0, 1], color=BLUE_D, stroke_width=4 ) curve_4 = tail_axes.plot( lambda x: (1 - x) ** 4, x_range=[0, 1], color=GREEN_C, stroke_width=4 ) curve_16 = tail_axes.plot( lambda x: (1 - x) ** 16, x_range=[0, 1], color=RED_C, stroke_width=4 ) c_labels = VGroup( Text("N=1", font_size=18, color=BLUE_D), Text("N=4", font_size=18, color=GREEN_C), Text("N=16", font_size=18, color=RED_C), ).arrange(DOWN, aligned_edge=LEFT, buff=0.08) c_labels.next_to(tail_axes, RIGHT, buff=0.1) tail_x = MathTex(r"F(t)", font_size=24).next_to(tail_axes, DOWN, buff=0.05) tail_y = MathTex(r"[1-F(t)]^N", font_size=24).next_to( tail_axes, LEFT, buff=0.05 ) self.play(FadeIn(tail_axes), Create(curve_1), Create(curve_4), Create(curve_16)) self.play(FadeIn(c_labels), FadeIn(tail_x), FadeIn(tail_y)) e1 = MathTex( r"\mathbb{E}[p_{(1)}]=\underline p+\int_{\underline p}^{\bar p}[1-F(t)]^N\,dt", font_size=34, ) e2 = MathTex( r"\lim_{N\to\infty}(\mathbb{E}[p_{(1)}]-\underline p)=0", font_size=42, color=YELLOW_C, ) e1.to_edge(LEFT).shift(DOWN * 0.35) e2.next_to(e1, DOWN, aligned_edge=LEFT, buff=0.2) self.play(Write(e1), Write(e2)) conclusion = Text( "As independent query count grows, realizable markup collapses.", font_size=24, color=GREY_B, ) conclusion.to_edge(DOWN) self.play(FadeIn(conclusion, shift=UP * 0.1)) self.wait(1.1) class BehaviorKernelConstructionScene(Scene): def construct(self) -> None: title = scene_title("From Session Paths to Transition Kernels") self.play(Write(title)) traj_h = Text( "human: start -> view -> detail -> cart -> purchase -> end", font_size=27, color=GREEN_C, ) traj_a = Text( "agent: start -> view -> detail -> view -> detail -> end", font_size=27, color=RED_C, ) trajectories = VGroup(traj_h, traj_a).arrange( DOWN, aligned_edge=LEFT, buff=0.18 ) trajectories.next_to(title, DOWN, buff=0.45).align_to(title, LEFT) self.play( LaggedStart( *[FadeIn(t, shift=RIGHT * 0.2) for t in trajectories], lag_ratio=0.25 ) ) mle = MathTex( r"\hat P(s'\mid s)=\frac{N(s,s')}{\sum_k N(s,k)}", font_size=42, color=YELLOW_C, ) mle.next_to(trajectories, DOWN, aligned_edge=LEFT, buff=0.35) self.play(Write(mle)) counts = to_matrix( ( (0.00, 8.00, 0.00, 0.00), (0.00, 2.00, 5.00, 1.00), (0.00, 3.00, 2.00, 4.00), (0.00, 1.00, 0.00, 6.00), ), "transition counts N(s,s')", color=BLUE_D, ) probs = to_matrix( ( (0.00, 1.00, 0.00, 0.00), (0.00, 0.25, 0.62, 0.13), (0.00, 0.33, 0.22, 0.45), (0.00, 0.14, 0.00, 0.86), ), "normalized kernel T", color=GREEN_C, ) mats = ( VGroup(counts, probs).arrange(RIGHT, buff=1.0).to_edge(DOWN).shift(UP * 0.2) ) arrow = Arrow(counts.get_right(), probs.get_left(), buff=0.2, stroke_width=4) self.play(FadeIn(mats, shift=UP * 0.15), FadeIn(arrow)) note = Text( "Kernel shape is the compact behavioral signature used downstream.", font_size=23, color=GREY_B, ) note.next_to(mats, UP, buff=0.18) self.play(FadeIn(note, shift=UP * 0.1)) self.wait(1.0) class SeparabilitySignalScene(Scene): def construct(self) -> None: title = scene_title("Separability into a Control Signal") self.play(Write(title)) human = to_matrix( ( (0.05, 0.70, 0.20, 0.05), (0.05, 0.20, 0.60, 0.15), (0.10, 0.25, 0.30, 0.35), (0.00, 0.00, 0.00, 1.00), ), "human centroid T_H", color=GREEN_C, ) agent = to_matrix( ( (0.03, 0.82, 0.12, 0.03), (0.06, 0.55, 0.21, 0.18), (0.08, 0.48, 0.14, 0.30), (0.00, 0.00, 0.00, 1.00), ), "agent centroid T_A", color=RED_C, ) kernels = VGroup(human, agent).arrange(RIGHT, buff=0.95).shift(UP * 0.45) self.play(FadeIn(kernels, shift=UP * 0.15)) d_h = MathTex(r"\Delta_H=D_{KL}(\hat T'\parallel\bar T_H)", font_size=36) d_a = MathTex(r"\Delta_A=D_{KL}(\hat T'\parallel\bar T_A)", font_size=36) gap = MathTex(r"g=\Delta_H-\Delta_A", font_size=44, color=YELLOW_C) alpha = MathTex(r"\hat\alpha(\tau')=\sigma(\beta g)", font_size=40) eqs = VGroup(d_h, d_a, gap, alpha).arrange(DOWN, aligned_edge=LEFT, buff=0.2) eqs.next_to(kernels, DOWN, buff=0.32) self.play(LaggedStart(*[Write(eq) for eq in eqs], lag_ratio=0.18)) self.play( FadeOut(kernels, shift=UP * 0.1), eqs.animate.to_edge(UP).shift(DOWN * 0.45) ) mu_h, sigma_h = -3.35, 2.67 mu_a, sigma_a = 1.65, 2.83 axis = Axes( x_range=[-10, 10, 2], y_range=[0.0, 0.18, 0.03], x_length=10.3, y_length=3.6, tips=False, axis_config={"stroke_width": 2}, ).next_to(eqs, DOWN, buff=0.45) x_tag = MathTex(r"g=\Delta_H-\Delta_A", font_size=30).next_to( axis, DOWN, buff=0.15 ) human_curve = axis.plot( lambda x: normal_pdf(x, mu_h, sigma_h), x_range=[-10, 10], color=BLUE_D, stroke_width=6, ) agent_curve = axis.plot( lambda x: normal_pdf(x, mu_a, sigma_a), x_range=[-10, 10], color=RED_C, stroke_width=6, ) h_label = Text("human", font_size=23, color=BLUE_D).next_to( axis.c2p(mu_h - 2.7, 0.09), LEFT, buff=0.12 ) a_label = Text("agent", font_size=23, color=RED_C).next_to( axis.c2p(mu_a + 2.5, 0.08), RIGHT, buff=0.12 ) boundary = DashedLine( axis.c2p(0.0, 0.0), axis.c2p(0.0, 0.165), color=GREY_B, stroke_width=2 ) boundary_tag = Text("decision boundary", font_size=17, color=GREY_B).next_to( boundary, UP, buff=0.08 ) g_obs = 1.6 g_line = Line( axis.c2p(g_obs, 0.0), axis.c2p(g_obs, 0.145), color=YELLOW_C, stroke_width=4 ) g_dot = Dot(axis.c2p(g_obs, 0.145), color=YELLOW_C, radius=0.06) g_tag = ( MathTex(r"g_{obs}", color=YELLOW_C) .scale(0.72) .next_to(g_dot, UP, buff=0.04) ) self.play(FadeIn(axis), FadeIn(x_tag)) self.play(Create(human_curve), Create(agent_curve)) self.play( FadeIn(h_label), FadeIn(a_label), FadeIn(boundary), FadeIn(boundary_tag) ) self.play(FadeIn(g_line), FadeIn(g_dot), FadeIn(g_tag)) hint = Text( "Positive gap pushes the session score toward agent probability.", font_size=22, color=GREY_B, ) hint.next_to(x_tag, DOWN, buff=0.1) self.play(FadeIn(hint, shift=UP * 0.1)) self.wait(1.0) class ContaminationGeneratorScene(Scene): def construct(self) -> None: title = scene_title("Contamination Generator G(alpha)") self.play(Write(title)) human_pool = card("labeled human sessions", color=BLUE_D, width=4.1) agent_pool = card("synthetic agent sessions", color=RED_C, width=4.1) mixed_pool = card("mixed batch for training", color=YELLOW_C, width=4.4) top = ( VGroup(human_pool, agent_pool) .arrange(RIGHT, buff=1.1) .next_to(title, DOWN, buff=0.55) ) mixed_pool.next_to(top, DOWN, buff=1.25) a1 = Arrow( human_pool.get_bottom(), mixed_pool.get_top() + LEFT * 1.0, buff=0.1, stroke_width=4, ) a2 = Arrow( agent_pool.get_bottom(), mixed_pool.get_top() + RIGHT * 1.0, buff=0.1, stroke_width=4, ) self.play(FadeIn(top, shift=UP * 0.12), FadeIn(mixed_pool, shift=UP * 0.12)) self.play(FadeIn(a1), FadeIn(a2)) alpha_tracker = ValueTracker(0.15) bar_outline = Rectangle( width=6.1, height=0.42, stroke_color=WHITE, stroke_width=2 ).next_to(mixed_pool, DOWN, buff=0.45) base_h = Rectangle( width=6.1, height=0.36, stroke_width=0, fill_color=BLUE_D, fill_opacity=0.35 ).move_to(bar_outline) def make_agent_fill() -> Rectangle: width = max(0.02, 6.1 * alpha_tracker.get_value()) rect = Rectangle( width=width, height=0.36, stroke_width=0, fill_color=RED_C, fill_opacity=0.68, ) rect.move_to(bar_outline.get_right() + LEFT * (width / 2.0)) return rect agent_fill = always_redraw(make_agent_fill) alpha_label = Text("alpha =", font_size=24).next_to( bar_outline, DOWN, buff=0.16 ) alpha_value = always_redraw( lambda: DecimalNumber( alpha_tracker.get_value(), num_decimal_places=2, font_size=28, color=YELLOW_C, ).next_to(alpha_label, RIGHT, buff=0.1) ) left_tag = Text("human share", font_size=19, color=BLUE_D).next_to( bar_outline, LEFT, buff=0.15 ) right_tag = Text("agent share", font_size=19, color=RED_C).next_to( bar_outline, RIGHT, buff=0.15 ) self.play(FadeIn(bar_outline), FadeIn(base_h), FadeIn(agent_fill)) self.play( FadeIn(alpha_label), FadeIn(alpha_value), FadeIn(left_tag), FadeIn(right_tag), ) mix_eq = MathTex( r"Q(p)=(1-\alpha)\,\mathbb{E}_{\theta\sim D_H}[d(p;\theta)] + \alpha\,\mathbb{E}_{\theta\sim D_A}[d(p;\theta)]", font_size=30, ).next_to(bar_outline, DOWN, buff=0.45) interval = MathTex( r"\mathcal{A}_{\epsilon_\alpha}(\alpha_0)=\{\alpha:|\alpha-\alpha_0|\le\epsilon_\alpha\}", font_size=31, color=GREY_B, ) interval.next_to(mix_eq, DOWN, buff=0.2) self.play(Write(mix_eq), Write(interval)) self.play(alpha_tracker.animate.set_value(0.35), run_time=1.2) self.play(alpha_tracker.animate.set_value(0.60), run_time=1.2) self.play(alpha_tracker.animate.set_value(0.28), run_time=1.1) self.wait(0.9) class RobustControlScene(Scene): def construct(self) -> None: title = scene_title("Distributionally Robust Control Layer") self.play(Write(title)) objective = MathTex( r"\pi^*=\arg\max_\pi\min_{Q\in\mathcal U_\epsilon}\mathbb E_{d\sim Q}[R(p,d)-\lambda\,COI_{leak}(p,\tau') ]", font_size=32, ).next_to(title, DOWN, buff=0.4) reward = MathTex( r"r_t=R(p_t,\tilde q_t)-\lambda f(\tau_t')c_{info}", font_size=38, color=YELLOW_C, ) reward.next_to(objective, DOWN, buff=0.25) self.play(Write(objective), Write(reward)) plane = ( Axes( x_range=[-3, 3, 1], y_range=[-3, 3, 1], x_length=5.6, y_length=5.6, tips=False, axis_config={"stroke_width": 1.8}, ) .to_edge(LEFT) .shift(DOWN * 0.45) ) center = Dot(plane.c2p(0, 0), color=BLUE_D, radius=0.08) center_tag = ( MathTex(r"\hat P_N", color=BLUE_D) .scale(0.75) .next_to(center, UP, buff=0.07) ) ball = Circle(radius=1.75, color=YELLOW_C, stroke_width=3).move_to(center) ball_tag = ( MathTex(r"\mathcal U_\epsilon", color=YELLOW_C) .scale(0.72) .next_to(ball, UP, buff=0.08) ) q1 = Dot(plane.c2p(1.0, 0.7), color=GREEN_C) q2 = Dot(plane.c2p(-1.2, 0.9), color=RED_C) q3 = Dot(plane.c2p(0.3, -1.3), color=GREEN_C) q4 = Dot(plane.c2p(-0.9, -0.6), color=GREEN_C) q2_tag = Text("worst-case Q*", font_size=18, color=RED_C).next_to( q2, UP, buff=0.07 ) self.play(FadeIn(plane), FadeIn(center), FadeIn(center_tag)) self.play(Create(ball), FadeIn(ball_tag)) self.play( LaggedStart(*[FadeIn(dot) for dot in [q1, q2, q3, q4]], lag_ratio=0.14) ) self.play(FadeIn(q2_tag, shift=UP * 0.08)) chooser = Arrow( q2.get_right() + RIGHT * 0.15, q2.get_right() + RIGHT * 0.95, buff=0.05, color=RED_C, stroke_width=4, ) policy_card = ( card("policy update", color=RED_C, width=2.8, height=0.85) .to_edge(RIGHT) .shift(DOWN * 0.6) ) self.play(FadeIn(chooser), FadeIn(policy_card, shift=LEFT * 0.15)) note = Text( "Train against plausible demand shifts, not just one estimate.", font_size=22, color=GREY_B, ) note.to_edge(DOWN) self.play(FadeIn(note, shift=UP * 0.1)) self.wait(1.0) class SystemLoopScene(Scene): def construct(self) -> None: title = scene_title("Online + Offline Defense Loop") self.play(Write(title)) web = card("Web App", color=BLUE_D) kafka = card("Kafka Streams", color=YELLOW_C) kernels = card("Kernel + KL estimator", color=GREEN_C, width=4.0) generator = card("Generator G(alpha)", color=GREEN_C) policy = card("DR-RL policy", color=ORANGE) provider = card("Pricing provider", color=BLUE_D) top = VGroup(web, kafka, kernels).arrange(RIGHT, buff=0.55).shift(UP * 0.95) bottom = ( VGroup(generator, policy, provider) .arrange(RIGHT, buff=0.7) .next_to(top, DOWN, buff=1.15) ) arrows = VGroup( Arrow(web.get_right(), kafka.get_left(), buff=0.12, stroke_width=4), Arrow(kafka.get_right(), kernels.get_left(), buff=0.12, stroke_width=4), Arrow(kernels.get_bottom(), generator.get_top(), buff=0.12, stroke_width=4), Arrow(generator.get_right(), policy.get_left(), buff=0.12, stroke_width=4), Arrow(policy.get_right(), provider.get_left(), buff=0.12, stroke_width=4), CurvedArrow( provider.get_top(), web.get_bottom(), angle=1.3, stroke_width=4 ), ) self.play( LaggedStart( *[FadeIn(node, shift=UP * 0.1) for node in VGroup(top, bottom)], lag_ratio=0.14, ) ) self.play(LaggedStart(*[FadeIn(a) for a in arrows], lag_ratio=0.08)) labels = VGroup( Text("behavior events + price queries", font_size=19).next_to( arrows[1], UP, buff=0.08 ), Text("inner worst-case step", font_size=19).next_to( arrows[3], DOWN, buff=0.12 ), Text("serve updated prices", font_size=19).next_to( arrows[4], UP, buff=0.08 ), ) self.play(LaggedStart(*[FadeIn(l) for l in labels], lag_ratio=0.2)) self.wait(1.0) class ObjectiveAndResultsScene(Scene): def construct(self) -> None: title = scene_title("Early Experimental Signal") self.play(Write(title)) objective_chart = BarChart( values=[3.41, 3.91], bar_names=["robust", "non-robust"], y_range=[0, 5, 1], y_length=2.9, x_length=4.8, bar_colors=[GREEN_C, RED_C], ) objective_label = Text("objective (x1e5)", font_size=21).next_to( objective_chart, UP, buff=0.1 ) revenue_chart = BarChart( values=[3.80, 4.18], bar_names=["robust", "non-robust"], y_range=[0, 5, 1], y_length=2.9, x_length=4.8, bar_colors=[GREEN_C, RED_C], ) revenue_label = Text("revenue (x1e5)", font_size=21).next_to( revenue_chart, UP, buff=0.1 ) charts = VGroup( VGroup(objective_label, objective_chart), VGroup(revenue_label, revenue_chart), ).arrange(RIGHT, buff=0.85) charts.next_to(title, DOWN, buff=0.7) self.play(FadeIn(charts, shift=UP * 0.2)) pairwise = VGroup( Text("pairwise win counts", font_size=24, weight="BOLD"), Text("objective: robust beats baseline in 13 / 40", font_size=22), Text("revenue: robust beats baseline in 16 / 40", font_size=22), ).arrange(DOWN, aligned_edge=LEFT, buff=0.13) pairwise.next_to(charts, DOWN, buff=0.35) self.play( LaggedStart( *[FadeIn(row, shift=RIGHT * 0.15) for row in pairwise], lag_ratio=0.18 ) ) caution = Text( "Interpretation: defense effect is real but regime-dependent and needs calibration.", font_size=22, color=GREY_B, ).to_edge(DOWN) self.play(FadeIn(caution, shift=UP * 0.1)) self.wait(1.1) class TakeawayScene(Scene): def construct(self) -> None: title = scene_title("Takeaways") self.play(Write(title)) bullets = VGroup( Text("COI gives a clean monetary KPI for pricing power.", font_size=32), Text( "Behavioral KL separability becomes a live control signal.", font_size=32, ), Text( "DR-RL with ambiguity sets protects against contamination shift.", font_size=32, ), ).arrange(DOWN, aligned_edge=LEFT, buff=0.32) bullets.next_to(title, DOWN, buff=0.7).align_to(title, LEFT) self.play( LaggedStart( *[FadeIn(item, shift=RIGHT * 0.2) for item in bullets], lag_ratio=0.2 ) ) final = Text( "From mechanism failure to implementable defense loop.", font_size=29, color=YELLOW_C, ) final.to_edge(DOWN) self.play(FadeIn(final, shift=UP * 0.1)) self.wait(1.0) SCENE_ORDER = [ "DefenseOpening", "COIFirstPrinciplesScene", "COIOrderStatisticProofScene", "BehaviorKernelConstructionScene", "SeparabilitySignalScene", "ContaminationGeneratorScene", "RobustControlScene", "SystemLoopScene", "ObjectiveAndResultsScene", "TakeawayScene", ]