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671 lines
21 KiB
Python
671 lines
21 KiB
Python
from __future__ import annotations
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import numpy as np
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from manim import *
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from common import AXIS_INK, HIGHLIGHT, INK, P_MAX, P_MIN, card, normal_pdf, scene_title, to_matrix
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class LogsToKernelsScene(Scene):
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def construct(self):
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title = scene_title("From Event Logs to Transition Kernels")
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self.play(Write(title))
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# 1. Logs
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log_lines = VGroup(
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Text('{"session": "H1", "event": "start"}', font="monospace", font_size=16),
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Text('{"session": "A1", "event": "start"}', font="monospace", font_size=16),
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Text('{"session": "H1", "event": "view"}', font="monospace", font_size=16),
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Text('{"session": "A1", "event": "view"}', font="monospace", font_size=16),
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Text(
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'{"session": "H1", "event": "detail"}', font="monospace", font_size=16
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),
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Text(
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'{"session": "A1", "event": "detail"}', font="monospace", font_size=16
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),
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Text('{"session": "H1", "event": "cart"}', font="monospace", font_size=16),
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Text('{"session": "A1", "event": "view"}', font="monospace", font_size=16),
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Text('{"session": "H1", "event": "buy"}', font="monospace", font_size=16),
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Text(
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'{"session": "A1", "event": "detail"}', font="monospace", font_size=16
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),
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).arrange(DOWN, aligned_edge=LEFT, buff=0.1)
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log_lines.to_edge(LEFT, buff=1.0).shift(UP * 0.5)
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self.play(
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LaggedStart(
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*[FadeIn(line, shift=UP * 0.1) for line in log_lines], lag_ratio=0.1
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)
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)
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self.wait(0.5)
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# 2. Nodes in a grid
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def create_node(text, color):
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circ = Circle(radius=0.4, color=color, fill_opacity=0.2)
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lbl = Text(text, font_size=14).move_to(circ)
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return VGroup(circ, lbl)
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h_states = ["start", "view", "detail", "cart", "buy"]
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a_states = ["start", "view", "detail", "view", "detail"]
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h_nodes = VGroup(*[create_node(s, BLUE_D) for s in h_states]).arrange(
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RIGHT, buff=0.5
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)
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a_nodes = VGroup(*[create_node(s, RED_C) for s in a_states]).arrange(
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RIGHT, buff=0.5
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)
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trajectories = VGroup(h_nodes, a_nodes).arrange(DOWN, buff=1.0)
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trajectories.to_edge(RIGHT, buff=1.0).shift(UP * 0.5)
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h_label = Text("Human Trajectory", font_size=18, color=BLUE_D).next_to(
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h_nodes, UP
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)
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a_label = Text("Agent Trajectory", font_size=18, color=RED_C).next_to(
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a_nodes, UP
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)
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self.play(
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ReplacementTransform(log_lines[0::2], h_nodes),
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ReplacementTransform(log_lines[1::2], a_nodes),
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FadeIn(h_label),
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FadeIn(a_label),
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)
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# Add connecting lines
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h_lines = VGroup(
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*[
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Line(h_nodes[i].get_right(), h_nodes[i + 1].get_left(), color=BLUE_D)
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for i in range(len(h_nodes) - 1)
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]
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)
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a_lines = VGroup(
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*[
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Line(a_nodes[i].get_right(), a_nodes[i + 1].get_left(), color=RED_C)
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for i in range(len(a_nodes) - 1)
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]
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)
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self.play(Create(h_lines), Create(a_lines))
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self.wait(1)
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# 3. Counts to Kernel
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mle_text = MathTex(
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r"\hat P(s'\mid s) = \frac{N(s,s')}{\sum_k N(s,k)}",
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font_size=36,
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color=HIGHLIGHT,
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)
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mle_text.next_to(trajectories, DOWN, buff=0.8)
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self.play(Write(mle_text))
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counts = to_matrix(
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[
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[0, 8, 0, 0],
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[0, 2, 5, 1],
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[0, 3, 2, 4],
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[0, 1, 0, 6],
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],
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"Count Matrix N",
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color=BLUE_D,
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fmt=".0f",
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)
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probs = to_matrix(
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[
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[0.00, 1.00, 0.00, 0.00],
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[0.00, 0.25, 0.62, 0.13],
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[0.00, 0.33, 0.22, 0.45],
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[0.00, 0.14, 0.00, 0.86],
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],
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"Kernel T",
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color=GREEN_C,
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)
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mats = VGroup(counts, probs).arrange(RIGHT, buff=1.5).scale(0.65)
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arrow = Arrow(counts.get_right(), probs.get_left(), buff=0.2)
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arrow_lbl = MathTex(
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r"\text{normalize}", font_size=18, color=GREY_B
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).next_to(arrow, UP)
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# clear top half to make space if needed
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self.play(
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FadeOut(h_nodes),
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FadeOut(a_nodes),
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FadeOut(h_lines),
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FadeOut(a_lines),
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FadeOut(h_label),
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FadeOut(a_label),
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mle_text.animate.to_edge(UP, buff=1.5).set_x(0),
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)
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mats.next_to(mle_text, DOWN, buff=0.5)
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arrow.move_to((counts.get_right() + probs.get_left()) / 2)
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arrow_lbl.next_to(arrow, UP)
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self.play(FadeIn(counts, shift=UP * 0.2))
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self.play(GrowArrow(arrow), FadeIn(arrow_lbl))
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self.play(FadeIn(probs, shift=UP * 0.2))
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self.wait(1)
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class KLSeparabilityAndSignificanceScene(Scene):
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def construct(self):
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title = scene_title("Behavioral Separability & Significance")
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self.play(Write(title))
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human_mat = to_matrix(
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[
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[0.05, 0.70, 0.20, 0.05],
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[0.05, 0.20, 0.60, 0.15],
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[0.10, 0.25, 0.30, 0.35],
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[0.00, 0.00, 0.00, 1.00],
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],
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"Human Centroid T_H",
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BLUE_D,
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).scale(0.7)
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agent_mat = to_matrix(
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[
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[0.03, 0.82, 0.12, 0.03],
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[0.06, 0.55, 0.21, 0.18],
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[0.08, 0.48, 0.14, 0.30],
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[0.00, 0.00, 0.00, 1.00],
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],
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"Agent Centroid T_A",
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RED_C,
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).scale(0.7)
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centroids = VGroup(human_mat, agent_mat).arrange(RIGHT, buff=1.0)
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centroids.next_to(title, DOWN, buff=0.5)
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self.play(FadeIn(centroids, shift=DOWN * 0.2))
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# Trajectory
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t_prime = MathTex(r"\hat T'", font_size=36, color=HIGHLIGHT)
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d_h = MathTex(r"\Delta_H = D_{KL}(\hat T' \parallel \bar T_H)", font_size=32)
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d_a = MathTex(r"\Delta_A = D_{KL}(\hat T' \parallel \bar T_A)", font_size=32)
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gap = MathTex(r"g = \Delta_H - \Delta_A", font_size=36, color=HIGHLIGHT)
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eqs = VGroup(t_prime, d_h, d_a, gap).arrange(DOWN, buff=0.2)
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eqs.to_edge(LEFT, buff=1.0).shift(DOWN * 1.0)
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self.play(Write(eqs))
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# Distributions
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axis = (
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Axes(
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x_range=[-8, 8, 2],
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y_range=[0, 0.2, 0.05],
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x_length=6,
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y_length=3,
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tips=False,
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axis_config={"color": AXIS_INK, "stroke_width": 2},
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)
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.to_edge(RIGHT, buff=1.0)
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.shift(DOWN * 1.0)
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)
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mu_h, sig_h = -3.5, 2.0
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mu_a, sig_a = 3.5, 2.0
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h_curve = axis.plot(
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lambda x: normal_pdf(x, mu_h, sig_h), color=BLUE_D, stroke_width=4
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)
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a_curve = axis.plot(
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lambda x: normal_pdf(x, mu_a, sig_a), color=RED_C, stroke_width=4
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)
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h_lbl = (
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Text("Human", color=BLUE_D, font_size=20)
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.next_to(h_curve, UP, buff=-0.5)
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.shift(LEFT * 1)
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)
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a_lbl = (
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Text("Agent", color=RED_C, font_size=20)
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.next_to(a_curve, UP, buff=-0.5)
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.shift(RIGHT * 1)
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)
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boundary = DashedLine(axis.c2p(0, 0), axis.c2p(0, 0.18), color=GREY_B)
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self.play(FadeIn(axis))
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self.play(Create(h_curve), Create(a_curve))
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self.play(FadeIn(h_lbl), FadeIn(a_lbl), FadeIn(boundary))
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sig_text = MathTex(
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r"p<10^{-3}\ \text{(Mann--Whitney)}", font_size=24, color=GREEN_C
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)
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sig_text.next_to(axis, DOWN, buff=0.3)
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self.play(Write(sig_text))
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self.wait(1)
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class TrajectorySamplingScene(Scene):
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def construct(self):
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title = scene_title("Generative Trajectory Sampling")
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self.play(Write(title))
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agent_mat = to_matrix(
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[
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[0.00, 0.80, 0.20, 0.00, 0.00],
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[0.00, 0.30, 0.50, 0.20, 0.00],
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[0.00, 0.40, 0.30, 0.30, 0.00],
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[0.00, 0.10, 0.10, 0.10, 0.70],
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[0.00, 0.00, 0.00, 0.00, 1.00],
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],
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"Agent Kernel T_A",
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RED_C,
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).scale(0.6)
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agent_mat.to_edge(LEFT, buff=1.0)
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self.play(FadeIn(agent_mat))
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states = ["Start", "View", "Detail", "Cart", "Buy"]
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def create_node(text):
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circ = Circle(radius=0.4, color=AXIS_INK, fill_opacity=0.1)
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lbl = Text(text, font_size=16).move_to(circ)
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return VGroup(circ, lbl)
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nodes = VGroup(*[create_node(s) for s in states]).arrange(RIGHT, buff=0.6)
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nodes.to_edge(RIGHT, buff=0.5).shift(UP * 1.0)
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self.play(FadeIn(nodes))
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# Output trajectory string
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traj_label = (
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Text("Sampled Trajectory:", font_size=24, color=HIGHLIGHT)
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.to_edge(DOWN)
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.shift(UP * 1.5 + LEFT * 1)
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)
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self.play(FadeIn(traj_label))
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walker = Dot(color=HIGHLIGHT, radius=0.15)
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walker.move_to(nodes[0].get_top() + UP * 0.2)
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self.play(FadeIn(walker))
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# Simulation
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path = [0, 1, 2, 1, 2] # Start -> View -> Detail -> View -> Detail
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# We will build the string
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current_traj = VGroup(Text("Start", font_size=24, color=RED_C)).next_to(
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traj_label, RIGHT
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)
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self.play(FadeIn(current_traj))
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for i in range(len(path) - 1):
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curr_state = path[i]
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next_state = path[i + 1]
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# highlight row
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mat_core = agent_mat[2] # the matrix itself
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# Using get_rows() which is standard in Mobject Matrix
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row_entries = mat_core.get_rows()[curr_state]
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row_rect = SurroundingRectangle(row_entries, color=HIGHLIGHT, buff=0.1)
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self.play(Create(row_rect), run_time=0.5)
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# move walker
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arc = CurvedArrow(
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walker.get_center(),
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nodes[next_state].get_top() + UP * 0.2,
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angle=-TAU / 4,
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)
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self.play(MoveAlongPath(walker, arc), run_time=1.0)
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# Update string
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arrow_str = MathTex(r"\rightarrow", font_size=24).next_to(
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current_traj, RIGHT
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)
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next_str = Text(states[next_state], font_size=24, color=RED_C).next_to(
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arrow_str, RIGHT
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)
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self.play(
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FadeIn(arrow_str), FadeIn(next_str), FadeOut(row_rect), run_time=0.5
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)
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current_traj.add(arrow_str, next_str)
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self.wait(1)
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class KroneckerExpansionScene(Scene):
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def construct(self):
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title = scene_title("State-Space Expansion")
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self.play(Write(title))
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t_mat = to_matrix([[0.2, 0.8], [0.4, 0.6]], "Behavior T", BLUE_D)
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d_mat = to_matrix([[0.9, 0.1], [0.5, 0.5]], "Demand D", RED_C)
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kron_sym = MathTex(r"\otimes", font_size=60)
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eq_sym = MathTex(r"=", font_size=60)
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lhs = VGroup(t_mat, kron_sym, d_mat).arrange(RIGHT, buff=0.5)
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lhs.next_to(title, DOWN, buff=1.0)
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self.play(FadeIn(t_mat), FadeIn(d_mat), Write(kron_sym))
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self.wait(1)
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self.play(lhs.animate.scale(0.6).to_edge(LEFT, buff=0.5))
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# Show expanded
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# T tensor D
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expanded = to_matrix(
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[
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[0.18, 0.02, 0.72, 0.08],
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[0.10, 0.10, 0.40, 0.40],
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[0.36, 0.04, 0.54, 0.06],
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[0.20, 0.20, 0.30, 0.30],
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],
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r"Expanded P = T \otimes D",
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HIGHLIGHT,
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).scale(0.6)
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eq_sym.next_to(lhs, RIGHT, buff=0.5)
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expanded.next_to(eq_sym, RIGHT, buff=0.5)
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self.play(Write(eq_sym), FadeIn(expanded, shift=LEFT * 0.5))
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# Highlight a block
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# the top right block (0.8 * D)
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# rows 0,1 cols 2,3
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# In expanded:
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# row 0: 0, 1, 2, 3
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# row 1: 4, 5, 6, 7
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t_entries = t_mat[2].get_entries()
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if len(t_entries) >= 2:
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rect_T = SurroundingRectangle(
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t_entries[1], color=HIGHLIGHT
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) # T[0,1] is 0.8
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else:
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rect_T = VGroup()
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exp_entries = expanded[2].get_entries()
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if len(exp_entries) >= 8:
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block_entries = VGroup(
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exp_entries[2], exp_entries[3], exp_entries[6], exp_entries[7]
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)
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rect_block = SurroundingRectangle(block_entries, color=HIGHLIGHT)
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else:
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rect_block = VGroup()
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desc = MathTex(
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r"P(s', d' \mid s, d)=T(s'\mid s)\,D(d'\mid d, s')",
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font_size=26,
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color=HIGHLIGHT,
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)
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desc.next_to(expanded, DOWN, buff=0.5)
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if len(t_entries) >= 2 and len(exp_entries) >= 8:
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self.play(Create(rect_T), Create(rect_block))
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self.play(Write(desc))
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self.wait(1)
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class SamplingAndReservationScene(Scene):
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def construct(self):
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title = scene_title("Pricing Policy & Reservation Price")
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self.play(Write(title))
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# 1. The setup
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setup = VGroup(
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MathTex(r"p_i \sim \pi(p \mid \tau)", font_size=44),
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MathTex(
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r"\underline p = \text{reservation price}", font_size=38, color=ORANGE
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),
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).arrange(DOWN, aligned_edge=LEFT, buff=0.3)
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setup.to_edge(LEFT, buff=1.0).shift(UP * 1.0)
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self.play(Write(setup[0]))
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self.play(Write(setup[1]))
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# 2. Number line sampling
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number_line = NumberLine(
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x_range=[P_MIN, P_MAX, 10],
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length=9.8,
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color=AXIS_INK,
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include_numbers=True,
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decimal_number_config={"num_decimal_places": 0, "color": INK},
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).shift(DOWN * 1.0)
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self.play(FadeIn(number_line))
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# Floor marker
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floor_marker = Line(
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number_line.n2p(P_MIN),
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number_line.n2p(P_MIN) + UP * 0.85,
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color=ORANGE,
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stroke_width=5,
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)
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floor_label = MathTex(r"\underline p", color=ORANGE).next_to(
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floor_marker, UP, buff=0.05
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)
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self.play(Create(floor_marker), FadeIn(floor_label))
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# Animate sampling
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rng = np.random.default_rng(42)
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n_samples = 5
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draws = np.sort(rng.beta(2.5, 2.0, size=n_samples) * (P_MAX - P_MIN) + P_MIN)
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dots = VGroup()
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for i, val in enumerate(draws):
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# Show drawing process
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temp_dot = Dot(number_line.n2p(120), radius=0.08, color=BLUE_D).shift(
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UP * 1.5
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)
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self.play(FadeIn(temp_dot), run_time=0.2)
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final_pos = number_line.n2p(float(val))
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self.play(temp_dot.animate.move_to(final_pos), run_time=0.3)
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dots.add(temp_dot)
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self.wait(0.5)
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# Highlight minimum
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min_dot = dots[0]
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min_highlight = Circle(radius=0.15, color=RED_C).move_to(min_dot)
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min_tag = MathTex(r"p_{(1)}", color=RED_C).next_to(min_highlight, UP, buff=0.1)
|
|
|
|
self.play(Create(min_highlight), Write(min_tag))
|
|
|
|
desc = MathTex(
|
|
r"\text{realized price }p_{(1)}=\min\{p_1,\ldots,p_N\}",
|
|
font_size=26,
|
|
color=GREY_B,
|
|
).to_edge(DOWN)
|
|
|
|
self.play(FadeIn(desc, shift=UP * 0.2))
|
|
self.wait(1.5)
|
|
|
|
|
|
class COIDistributionScene(Scene):
|
|
def construct(self):
|
|
title = scene_title("Cost of Information (COI)")
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|
self.play(Write(title))
|
|
|
|
# COI definition
|
|
coi_def = MathTex(
|
|
r"\mathrm{COI} = \mathbb{E}[P] - \underline p",
|
|
font_size=46,
|
|
color=HIGHLIGHT,
|
|
).next_to(title, DOWN, buff=0.5)
|
|
|
|
self.play(Write(coi_def))
|
|
|
|
# Distribution plot
|
|
floor_x = 86.0
|
|
mean_x = 116.0
|
|
axes = Axes(
|
|
x_range=[80, 160, 10],
|
|
y_range=[0.0, 0.04, 0.01],
|
|
x_length=8.0,
|
|
y_length=4.0,
|
|
tips=False,
|
|
axis_config={"stroke_width": 2, "color": AXIS_INK},
|
|
).shift(DOWN * 0.5)
|
|
|
|
density = axes.plot(
|
|
lambda x: normal_pdf(x, mean_x, 12.0),
|
|
x_range=[80, 160],
|
|
color=BLUE_D,
|
|
stroke_width=6,
|
|
)
|
|
|
|
area = axes.get_area(density, x_range=[80, 160], color=BLUE_D, opacity=0.2)
|
|
|
|
self.play(FadeIn(axes))
|
|
self.play(Create(density), FadeIn(area))
|
|
|
|
# Markers
|
|
floor_line = DashedLine(
|
|
axes.c2p(floor_x, 0.0),
|
|
axes.c2p(floor_x, 0.038),
|
|
color=ORANGE,
|
|
stroke_width=4,
|
|
)
|
|
mean_line = DashedLine(
|
|
axes.c2p(mean_x, 0.0),
|
|
axes.c2p(mean_x, 0.038),
|
|
color=GREEN_C,
|
|
stroke_width=4,
|
|
)
|
|
|
|
floor_tag = MathTex(r"\underline p", color=ORANGE).next_to(
|
|
floor_line, UP, buff=0.1
|
|
)
|
|
mean_tag = MathTex(r"\mathbb{E}[P]", color=GREEN_C).next_to(
|
|
mean_line, UP, buff=0.1
|
|
)
|
|
|
|
self.play(Create(floor_line), Write(floor_tag))
|
|
self.play(Create(mean_line), Write(mean_tag))
|
|
|
|
# COI span
|
|
coi_arrow = DoubleArrow(
|
|
axes.c2p(floor_x, 0.02), axes.c2p(mean_x, 0.02), color=HIGHLIGHT, buff=0
|
|
)
|
|
coi_label = Text("COI", font_size=24, color=HIGHLIGHT).next_to(
|
|
coi_arrow, UP, buff=0.1
|
|
)
|
|
|
|
self.play(GrowFromCenter(coi_arrow), Write(coi_label))
|
|
|
|
desc = MathTex(
|
|
r"\mathrm{COI}=\mathbb{E}[P]-\underline p",
|
|
font_size=28,
|
|
color=GREY_B,
|
|
).to_edge(DOWN)
|
|
|
|
self.play(FadeIn(desc, shift=UP * 0.2))
|
|
self.wait(1.5)
|
|
|
|
|
|
class COIErosionMathScene(Scene):
|
|
def construct(self):
|
|
title = scene_title("Mathematical Proof of COI Erosion")
|
|
self.play(Write(title))
|
|
|
|
# Step 1: Expected value of minimum
|
|
eq1 = MathTex(
|
|
r"\mathbb{E}[p_{(1)}] = \underline p + \int_{\underline p}^{\bar p} \mathbb{P}(p_{(1)} > t) dt",
|
|
font_size=36,
|
|
)
|
|
|
|
# Step 2: Probability of minimum > t
|
|
eq2 = MathTex(
|
|
r"\mathbb{P}(p_{(1)} > t) = \mathbb{P}(p_1 > t) \times \dots \times \mathbb{P}(p_N > t)",
|
|
font_size=36,
|
|
)
|
|
|
|
# Step 3: Assuming i.i.d
|
|
eq3 = MathTex(r"= [1 - F_\pi(t)]^N", font_size=36, color=HIGHLIGHT)
|
|
|
|
# Step 4: Substitute back
|
|
eq4 = MathTex(
|
|
r"\mathbb{E}[p_{(1)}] = \underline p + \int_{\underline p}^{\bar p} [1 - F_\pi(t)]^N dt",
|
|
font_size=36,
|
|
)
|
|
|
|
# Step 5: Limit as N -> inf
|
|
eq5_pt1 = MathTex(
|
|
r"\text{Since } [1 - F_\pi(t)] < 1 \text{ for } t > \underline p:",
|
|
font_size=32,
|
|
color=GREY_B,
|
|
)
|
|
|
|
eq5_pt2 = MathTex(
|
|
r"\lim_{N \to \infty} \mathbb{E}[p_{(1)}] = \underline p",
|
|
font_size=42,
|
|
color=RED_C,
|
|
)
|
|
|
|
eq6 = MathTex(
|
|
r"\lim_{N \to \infty} \mathrm{COI} = 0", font_size=46, color=HIGHLIGHT
|
|
)
|
|
|
|
group = VGroup(eq1, eq2, eq3, eq4, eq5_pt1, eq5_pt2, eq6).arrange(
|
|
DOWN, aligned_edge=LEFT, buff=0.4
|
|
)
|
|
group.next_to(title, DOWN, buff=0.5).shift(RIGHT * 1.5)
|
|
|
|
# We want eq3 to be right after eq2
|
|
eq3.next_to(eq2, RIGHT, buff=0.2)
|
|
|
|
# Re-arrange carefully
|
|
step1 = eq1.copy().to_edge(LEFT, buff=1.0).shift(UP * 1.5)
|
|
step2 = (
|
|
VGroup(eq2.copy(), eq3.copy())
|
|
.arrange(RIGHT, buff=0.2)
|
|
.next_to(step1, DOWN, aligned_edge=LEFT, buff=0.5)
|
|
)
|
|
step3 = eq4.copy().next_to(step2, DOWN, aligned_edge=LEFT, buff=0.5)
|
|
|
|
step4_group = (
|
|
VGroup(eq5_pt1.copy(), eq5_pt2.copy())
|
|
.arrange(DOWN, aligned_edge=LEFT, buff=0.2)
|
|
.next_to(step3, DOWN, aligned_edge=LEFT, buff=0.5)
|
|
)
|
|
|
|
step5 = eq6.copy().next_to(step4_group, DOWN, buff=0.6).match_x(title)
|
|
|
|
# Animate
|
|
self.play(Write(step1))
|
|
self.wait(0.5)
|
|
|
|
self.play(Write(step2[0]))
|
|
self.play(Write(step2[1]))
|
|
self.wait(0.5)
|
|
|
|
self.play(Write(step3))
|
|
self.wait(0.5)
|
|
|
|
self.play(Write(step4_group[0]))
|
|
self.play(Write(step4_group[1]))
|
|
self.wait(0.5)
|
|
|
|
# Put a box around the final conclusion
|
|
box = SurroundingRectangle(step5, color=HIGHLIGHT, buff=0.2)
|
|
self.play(Write(step5), Create(box))
|
|
|
|
desc = MathTex(
|
|
r"N\to\infty\ \Rightarrow\ \mathrm{COI}\to 0",
|
|
font_size=28,
|
|
color=GREY_B,
|
|
).to_edge(DOWN)
|
|
|
|
self.play(FadeIn(desc, shift=UP * 0.2))
|
|
self.wait(2)
|
|
|
|
BEHAVIOR_SCENES = [
|
|
"LogsToKernelsScene",
|
|
"KLSeparabilityAndSignificanceScene",
|
|
"TrajectorySamplingScene",
|
|
"KroneckerExpansionScene",
|
|
]
|
|
|
|
COI_SCENES = [
|
|
"SamplingAndReservationScene",
|
|
"COIDistributionScene",
|
|
"COIErosionMathScene",
|
|
]
|