Files
PHANTOM/paper/defense/manim/scenes.py

1125 lines
36 KiB
Python

from __future__ import annotations
from typing import Iterable
import numpy as np
from manim import (
Axes,
Arrow,
BarChart,
BLUE_D,
Circle,
Create,
CurvedArrow,
DashedLine,
DecimalNumber,
Dot,
DOWN,
FadeIn,
FadeOut,
GREEN_C,
GREY_B,
LaggedStart,
LEFT,
Line,
MathTex,
Matrix,
NumberLine,
ORANGE,
Rectangle,
RED_C,
RIGHT,
RoundedRectangle,
Scene,
SurroundingRectangle,
Text,
Transform,
UP,
ValueTracker,
VGroup,
WHITE,
Write,
YELLOW_C,
always_redraw,
)
P_MIN = 80.0
P_MAX = 160.0
def normal_pdf(x: float, mu: float, sigma: float) -> float:
z = (x - mu) / sigma
return float(np.exp(-0.5 * z * z) / (sigma * np.sqrt(2.0 * np.pi)))
def scene_title(text: str) -> Text:
return Text(text, font_size=44, weight="BOLD", color=WHITE).to_edge(UP)
def card(
label: str,
color: str = BLUE_D,
width: float = 3.3,
height: float = 1.15,
font_size: float = 24,
) -> VGroup:
box = RoundedRectangle(corner_radius=0.15, width=width, height=height)
box.set_stroke(color=color, width=2.0)
box.set_fill(color=color, opacity=0.12)
text = Text(label, font_size=font_size).move_to(box.get_center())
return VGroup(box, text)
def to_matrix(
values: Iterable[Iterable[float]],
title: str,
color: str,
header_buff: float = 0.28,
) -> VGroup:
mat = Matrix(
[[f"{v:.2f}" for v in row] for row in values], h_buff=1.15, v_buff=0.75
)
header = Text(title, font_size=25, weight="BOLD", color=color).next_to(
mat, UP, buff=header_buff
)
frame = SurroundingRectangle(mat, color=color, buff=0.2)
return VGroup(header, frame, mat)
class DefenseOpening(Scene):
def construct(self) -> None:
title = scene_title("PHANTOM Thesis Defense")
subtitle = Text(
"A mechanism-level defense for dynamic pricing under agentic traffic",
font_size=27,
color=GREY_B,
).next_to(title, DOWN, buff=0.35)
roadmap = VGroup(
Text("1) Define pricing power from first principles", font_size=30),
Text("2) Show why agent saturation breaks it", font_size=30),
Text(
"3) Build a control loop from behavior to robust policy", font_size=30
),
).arrange(DOWN, aligned_edge=LEFT, buff=0.28)
roadmap.next_to(subtitle, DOWN, buff=0.75).align_to(subtitle, LEFT)
self.play(Write(title), FadeIn(subtitle, shift=UP * 0.2))
self.play(
LaggedStart(
*[FadeIn(item, shift=RIGHT * 0.25) for item in roadmap], lag_ratio=0.18
)
)
dist_axes = Axes(
x_range=[-6, 6, 2],
y_range=[0.0, 0.2, 0.05],
x_length=2.7,
y_length=1.5,
tips=False,
axis_config={"stroke_width": 1.8},
)
dist_h = dist_axes.plot(
lambda x: normal_pdf(x, -1.9, 1.6),
x_range=[-6, 6],
color=BLUE_D,
stroke_width=4,
)
dist_a = dist_axes.plot(
lambda x: normal_pdf(x, 1.8, 1.8),
x_range=[-6, 6],
color=RED_C,
stroke_width=4,
)
dist_block = VGroup(
dist_axes,
dist_h,
dist_a,
Text("behavior gap g", font_size=16, color=GREY_B).next_to(
dist_axes, DOWN, buff=0.03
),
)
tail_axes = Axes(
x_range=[0, 1, 0.2],
y_range=[0, 1, 0.2],
x_length=2.7,
y_length=1.5,
tips=False,
axis_config={"stroke_width": 1.8},
)
tail_n1 = tail_axes.plot(
lambda x: (1 - x) ** 1,
x_range=[0, 1],
color=GREEN_C,
stroke_width=4,
)
tail_n8 = tail_axes.plot(
lambda x: (1 - x) ** 8,
x_range=[0, 1],
color=YELLOW_C,
stroke_width=4,
)
tail_block = VGroup(
tail_axes,
tail_n1,
tail_n8,
Text("order-statistic tail", font_size=16, color=GREY_B).next_to(
tail_axes, DOWN, buff=0.03
),
)
control_eq = MathTex(
r"\hat\alpha(\tau')\Rightarrow\pi^*",
font_size=34,
color=YELLOW_C,
)
control_box = SurroundingRectangle(control_eq, color=YELLOW_C, buff=0.12)
control_block = VGroup(control_box, control_eq)
preview = VGroup(dist_block, tail_block, control_block).arrange(
RIGHT, buff=0.45
)
preview.next_to(roadmap, DOWN, buff=0.58)
preview_caption = Text("Math flow preview", font_size=21, color=GREY_B).next_to(
preview, UP, buff=0.08
)
f_arrow_1 = Arrow(dist_block.get_right(), tail_block.get_left(), buff=0.08)
f_arrow_2 = Arrow(tail_block.get_right(), control_block.get_left(), buff=0.08)
self.play(FadeIn(preview_caption, shift=UP * 0.1))
self.play(FadeIn(dist_block), FadeIn(tail_block), FadeIn(control_block))
self.play(FadeIn(f_arrow_1), FadeIn(f_arrow_2))
self.wait(0.9)
class COIFirstPrinciplesScene(Scene):
def construct(self) -> None:
title = scene_title("Cost of Information from First Principles")
self.play(Write(title))
setup = VGroup(
MathTex(r"P\sim\pi(\tau)", font_size=44),
MathTex(r"\underline p=\text{reservation price}", font_size=38),
MathTex(r"M=P-\underline p", font_size=46, color=YELLOW_C),
).arrange(DOWN, aligned_edge=LEFT, buff=0.22)
setup.to_edge(LEFT).shift(UP * 0.55)
self.play(
LaggedStart(
*[FadeIn(line, shift=RIGHT * 0.2) for line in setup], lag_ratio=0.2
)
)
floor_x = 86.0
mean_x = 116.0
axes = (
Axes(
x_range=[80, 160, 10],
y_range=[0.0, 0.04, 0.01],
x_length=7.0,
y_length=3.3,
tips=False,
axis_config={"stroke_width": 2},
)
.to_edge(RIGHT)
.shift(DOWN * 0.2)
)
density = axes.plot(
lambda x: normal_pdf(x, mean_x, 12.0),
x_range=[80, 160],
color=BLUE_D,
stroke_width=6,
)
floor_line = Line(
axes.c2p(floor_x, 0.0),
axes.c2p(floor_x, 0.036),
color=ORANGE,
stroke_width=4,
)
mean_line = Line(
axes.c2p(mean_x, 0.0),
axes.c2p(mean_x, 0.036),
color=GREEN_C,
stroke_width=4,
)
floor_tag = (
MathTex(r"\underline p", color=ORANGE)
.scale(0.72)
.next_to(floor_line, UP, buff=0.06)
)
mean_tag = (
MathTex(r"\mathbb{E}[P]", color=GREEN_C)
.scale(0.72)
.next_to(mean_line, UP, buff=0.06)
)
coi_span = Line(
axes.c2p(floor_x, 0.032),
axes.c2p(mean_x, 0.032),
color=YELLOW_C,
stroke_width=6,
)
coi_tag = Text(
"average information rent", font_size=18, color=YELLOW_C
).next_to(coi_span, UP, buff=0.05)
chart = VGroup(
axes,
density,
floor_line,
mean_line,
floor_tag,
mean_tag,
coi_span,
coi_tag,
)
self.play(FadeIn(axes), FadeIn(density))
self.play(
FadeIn(floor_line), FadeIn(mean_line), FadeIn(floor_tag), FadeIn(mean_tag)
)
self.play(FadeIn(coi_span), FadeIn(coi_tag))
self.play(
FadeOut(setup, shift=LEFT * 0.15),
chart.animate.scale(0.82).to_edge(RIGHT).shift(UP * 0.6),
)
coi_left = MathTex(r"\mathrm{COI}:=\mathbb{E}[", font_size=42)
coi_mid = MathTex(r"M", font_size=42)
coi_right = MathTex(r"]", font_size=42)
coi_eq = VGroup(coi_left, coi_mid, coi_right).arrange(RIGHT, buff=0.04)
coi_eq.to_edge(LEFT).shift(UP * 0.45)
self.play(Write(coi_left), FadeIn(coi_mid, shift=UP * 0.05), Write(coi_right))
expanded_mid = MathTex(r"P-\underline p", font_size=42)
expanded_mid.move_to(coi_mid, aligned_edge=LEFT)
self.play(
Transform(coi_mid, expanded_mid),
coi_right.animate.next_to(coi_mid, RIGHT, buff=0.04),
)
self.play(coi_eq.animate.set_color(YELLOW_C))
survival = MathTex(
r"\mathrm{COI}=\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp",
font_size=33,
color=GREY_B,
).next_to(coi_eq, DOWN, aligned_edge=LEFT, buff=0.2)
self.play(Write(survival))
identity_1 = MathTex(
r"\mathbb E[X]=\int_0^{\infty}\mathbb P(X>u)\,du\quad (X\ge 0)",
font_size=31,
color=GREY_B,
).next_to(survival, DOWN, aligned_edge=LEFT, buff=0.2)
identity_2 = MathTex(
r"X=P-\underline p,\;u=p-\underline p\Rightarrow\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp",
font_size=31,
color=GREY_B,
).next_to(identity_1, DOWN, aligned_edge=LEFT, buff=0.14)
self.play(Write(identity_1))
self.play(Write(identity_2))
self.wait(1.0)
class COIOrderStatisticProofScene(Scene):
def construct(self) -> None:
title = scene_title("Why COI Erodes with Agent Saturation")
self.play(Write(title))
key = MathTex(r"p_{(1)}=\min(p_1,\ldots,p_N)", font_size=42, color=YELLOW_C)
key.next_to(title, DOWN, buff=0.35)
self.play(Write(key))
number_line = NumberLine(
x_range=[P_MIN, P_MAX, 10],
length=9.8,
include_numbers=True,
decimal_number_config={"num_decimal_places": 0},
).shift(DOWN * 1.5)
floor_marker = Line(
number_line.n2p(P_MIN),
number_line.n2p(P_MIN) + UP * 0.85,
color=ORANGE,
stroke_width=5,
)
floor_label = MathTex(r"\underline p", color=ORANGE).next_to(
floor_marker, UP, buff=0.05
)
self.play(FadeIn(number_line), FadeIn(floor_marker), FadeIn(floor_label))
rng = np.random.default_rng(17)
current_group: VGroup | None = None
current_info: VGroup | None = None
for n in [1, 3, 8, 20]:
draws = np.sort(rng.beta(2.4, 2.1, size=n) * (P_MAX - P_MIN) + P_MIN)
dots = VGroup(
*[
Dot(number_line.n2p(float(v)), radius=0.06, color=BLUE_D)
for v in draws
]
)
min_dot = Dot(number_line.n2p(float(draws[0])), radius=0.09, color=RED_C)
min_tag = (
MathTex(r"p_{(1)}", color=RED_C)
.scale(0.65)
.next_to(min_dot, UP, buff=0.08)
)
step_group = VGroup(dots, min_dot, min_tag)
info = VGroup(
Text(f"N = {n}", font_size=28),
Text(f"min observed = {draws[0]:.2f}", font_size=24),
).arrange(DOWN, aligned_edge=LEFT, buff=0.12)
info.to_edge(LEFT).shift(UP * 0.55)
info_box = VGroup(SurroundingRectangle(info, color=GREY_B, buff=0.18), info)
if current_group is None:
self.play(FadeIn(step_group), FadeIn(info_box))
else:
self.play(
FadeOut(current_group),
FadeOut(current_info),
FadeIn(step_group),
FadeIn(info_box),
)
current_group = step_group
current_info = info_box
self.wait(0.4)
p1 = MathTex(
r"\mathbb{P}(p_{(1)}>t)=\mathbb{P}(p_1>t,\ldots,p_N>t)", font_size=36
)
p2 = MathTex(r"\mathbb{P}(p_{(1)}>t)=[1-F(t)]^N", font_size=42, color=YELLOW_C)
prob_group = VGroup(p1, p2).arrange(DOWN, aligned_edge=LEFT, buff=0.16)
prob_group.to_edge(RIGHT).shift(UP * 0.75)
self.play(Write(p1))
self.play(Write(p2))
cleanup_items: list = [key, number_line, floor_marker, floor_label]
if current_group is not None:
cleanup_items.append(current_group)
if current_info is not None:
cleanup_items.append(current_info)
self.play(
FadeOut(VGroup(*cleanup_items), shift=DOWN * 0.12),
prob_group.animate.shift(UP * 0.26),
)
tail_axes = (
Axes(
x_range=[0, 1, 0.2],
y_range=[0, 1, 0.2],
x_length=4.1,
y_length=2.45,
tips=False,
axis_config={"stroke_width": 2},
)
.to_edge(RIGHT)
.shift(DOWN * 1.0 + LEFT * 0.2)
)
curve_1 = tail_axes.plot(
lambda x: (1 - x) ** 1, x_range=[0, 1], color=BLUE_D, stroke_width=4
)
curve_4 = tail_axes.plot(
lambda x: (1 - x) ** 4, x_range=[0, 1], color=GREEN_C, stroke_width=4
)
curve_16 = tail_axes.plot(
lambda x: (1 - x) ** 16, x_range=[0, 1], color=RED_C, stroke_width=4
)
c_labels = VGroup(
Text("N=1", font_size=18, color=BLUE_D),
Text("N=4", font_size=18, color=GREEN_C),
Text("N=16", font_size=18, color=RED_C),
).arrange(DOWN, aligned_edge=LEFT, buff=0.08)
c_labels.next_to(tail_axes, UP, buff=0.08).align_to(tail_axes, RIGHT)
tail_x = MathTex(r"F(t)", font_size=24).next_to(tail_axes, DOWN, buff=0.05)
tail_y = MathTex(r"[1-F(t)]^N", font_size=24).next_to(
tail_axes, LEFT, buff=0.05
)
self.play(FadeIn(tail_axes), Create(curve_1), Create(curve_4), Create(curve_16))
self.play(FadeIn(c_labels), FadeIn(tail_x), FadeIn(tail_y))
e1 = MathTex(
r"\mathbb{E}[p_{(1)}]=\underline p+\int_{\underline p}^{\bar p}[1-F(t)]^N\,dt",
font_size=32,
)
e2 = MathTex(
r"X:=p_{(1)}-\underline p\ge 0,\quad \mathbb E[X]=\int_0^{\infty}\mathbb P(X>u)\,du",
font_size=27,
color=GREY_B,
)
e3 = MathTex(
r"\mathbb P(X>u)=\mathbb P\!\left(p_{(1)}>\underline p+u\right)=[1-F(\underline p+u)]^N",
font_size=27,
color=GREY_B,
)
e4 = MathTex(
r"0\le[1-F(t)]^N\le1,\quad [1-F(t)]^N\to0\ \text{for } t>\underline p",
font_size=27,
color=GREY_B,
)
e5 = MathTex(
r"\Rightarrow\ \lim_{N\to\infty}(\mathbb{E}[p_{(1)}]-\underline p)=0",
font_size=38,
color=YELLOW_C,
)
proof_block = VGroup(e1, e2, e3, e4, e5).arrange(
DOWN, aligned_edge=LEFT, buff=0.12
)
proof_block.to_edge(LEFT).shift(UP * 0.45)
self.play(Write(e1))
self.play(Write(e2))
self.play(Write(e3))
self.play(Write(e4))
self.play(Write(e5))
conclusion = Text(
"As independent query count grows, realizable markup collapses.",
font_size=24,
color=GREY_B,
)
conclusion.to_edge(DOWN)
self.play(FadeIn(conclusion, shift=UP * 0.1))
self.wait(1.1)
class BehaviorKernelConstructionScene(Scene):
def construct(self) -> None:
title = scene_title("From Session Paths to Transition Kernels")
self.play(Write(title))
traj_h = Text(
"human: start -> view -> detail -> cart -> purchase",
font_size=26,
color=GREEN_C,
)
traj_a = Text(
"agent: start -> view -> detail -> view -> detail",
font_size=26,
color=RED_C,
)
trajectories = VGroup(traj_h, traj_a).arrange(
DOWN, aligned_edge=LEFT, buff=0.16
)
trajectories.next_to(title, DOWN, buff=0.45).align_to(title, LEFT)
self.play(
LaggedStart(
*[FadeIn(t, shift=RIGHT * 0.2) for t in trajectories], lag_ratio=0.25
)
)
mle = MathTex(
r"\hat P(s'\mid s)=\frac{N(s,s')}{\sum_k N(s,k)}",
font_size=40,
color=YELLOW_C,
)
mle.next_to(trajectories, DOWN, aligned_edge=LEFT, buff=0.28)
self.play(Write(mle))
counts = to_matrix(
(
(0.00, 8.00, 0.00, 0.00),
(0.00, 2.00, 5.00, 1.00),
(0.00, 3.00, 2.00, 4.00),
(0.00, 1.00, 0.00, 6.00),
),
"transition counts N(s,s')",
color=BLUE_D,
)
probs = to_matrix(
(
(0.00, 1.00, 0.00, 0.00),
(0.00, 0.25, 0.62, 0.13),
(0.00, 0.33, 0.22, 0.45),
(0.00, 0.14, 0.00, 0.86),
),
"normalized kernel T",
color=GREEN_C,
header_buff=0.4,
)
mats = (
VGroup(counts, probs)
.arrange(RIGHT, buff=0.95)
.scale(0.92)
.to_edge(DOWN)
.shift(UP * 0.34)
)
arrow = Arrow(counts.get_right(), probs.get_left(), buff=0.18, stroke_width=4)
arrow_tag = Text("row normalize", font_size=18, color=GREY_B).next_to(
arrow, UP, buff=0.08
)
kernel_arrow = Arrow(
mle.get_bottom(),
mats.get_top() + UP * 0.05,
buff=0.1,
color=GREY_B,
stroke_width=3.2,
)
self.play(
FadeIn(mats, shift=UP * 0.12),
FadeIn(arrow),
FadeIn(arrow_tag),
FadeIn(kernel_arrow, shift=DOWN * 0.06),
)
self.play(
FadeOut(mle, shift=UP * 0.08),
FadeOut(kernel_arrow, shift=DOWN * 0.08),
)
note = Text(
"Kernel shape is the compact behavioral signature used downstream.",
font_size=21,
color=GREY_B,
)
note.next_to(mats, DOWN, buff=0.16)
self.play(FadeIn(note, shift=UP * 0.1))
self.wait(1.0)
class SeparabilitySignalScene(Scene):
def construct(self) -> None:
title = Text(
"Separability into a Control Signal",
font_size=40,
weight="BOLD",
color=WHITE,
).to_edge(UP, buff=0.18)
self.play(Write(title))
human = to_matrix(
(
(0.05, 0.70, 0.20, 0.05),
(0.05, 0.20, 0.60, 0.15),
(0.10, 0.25, 0.30, 0.35),
(0.00, 0.00, 0.00, 1.00),
),
"human centroid T_H",
color=GREEN_C,
)
agent = to_matrix(
(
(0.03, 0.82, 0.12, 0.03),
(0.06, 0.55, 0.21, 0.18),
(0.08, 0.48, 0.14, 0.30),
(0.00, 0.00, 0.00, 1.00),
),
"agent centroid T_A",
color=RED_C,
)
kernels = VGroup(human, agent).arrange(RIGHT, buff=0.95).shift(UP * 0.45)
self.play(FadeIn(kernels, shift=UP * 0.15))
self.play(
kernels.animate.scale(0.6)
.arrange(DOWN, aligned_edge=LEFT, buff=0.24)
.to_edge(LEFT)
.shift(UP * 0.18)
)
d_h = MathTex(r"\Delta_H=D_{KL}(\hat T'\parallel\bar T_H)", font_size=36)
d_a = MathTex(r"\Delta_A=D_{KL}(\hat T'\parallel\bar T_A)", font_size=36)
gap = MathTex(r"g=\Delta_H-\Delta_A", font_size=44, color=YELLOW_C)
alpha = MathTex(r"\hat\alpha(\tau')=\sigma(\beta g)", font_size=40)
eqs = VGroup(d_h, d_a, gap, alpha).arrange(DOWN, aligned_edge=LEFT, buff=0.2)
eqs.to_edge(RIGHT).shift(UP * 0.38)
self.play(LaggedStart(*[Write(eq) for eq in eqs], lag_ratio=0.18))
self.play(
eqs.animate.scale(0.66).next_to(kernels, DOWN, aligned_edge=LEFT, buff=0.16)
)
mu_h, sigma_h = -3.35, 2.67
mu_a, sigma_a = 1.65, 2.83
axis = (
Axes(
x_range=[-10, 10, 2],
y_range=[0.0, 0.18, 0.03],
x_length=6.8,
y_length=3.7,
tips=False,
axis_config={"stroke_width": 2},
)
.to_edge(RIGHT)
.shift(DOWN * 0.75 + LEFT * 0.15)
)
x_tag = MathTex(r"g=\Delta_H-\Delta_A", font_size=30).next_to(
axis, DOWN, buff=0.15
)
human_curve = axis.plot(
lambda x: normal_pdf(x, mu_h, sigma_h),
x_range=[-10, 10],
color=BLUE_D,
stroke_width=6,
)
agent_curve = axis.plot(
lambda x: normal_pdf(x, mu_a, sigma_a),
x_range=[-10, 10],
color=RED_C,
stroke_width=6,
)
h_label = Text("human", font_size=22, color=BLUE_D).move_to(
axis.c2p(-6.4, 0.108)
)
a_label = Text("agent", font_size=22, color=RED_C).move_to(axis.c2p(5.8, 0.095))
boundary = DashedLine(
axis.c2p(0.0, 0.0), axis.c2p(0.0, 0.165), color=GREY_B, stroke_width=2
)
boundary_tag = Text("decision boundary", font_size=17, color=GREY_B).next_to(
boundary, UP, buff=0.08
)
boundary_tag.shift(RIGHT * 0.8)
g_obs = 1.6
g_line = Line(
axis.c2p(g_obs, 0.0), axis.c2p(g_obs, 0.145), color=YELLOW_C, stroke_width=4
)
g_dot = Dot(axis.c2p(g_obs, 0.145), color=YELLOW_C, radius=0.06)
g_tag = (
MathTex(r"g_{obs}", color=YELLOW_C)
.scale(0.72)
.next_to(g_dot, UP, buff=0.04)
)
self.play(FadeIn(axis), FadeIn(x_tag))
self.play(Create(human_curve), Create(agent_curve))
self.play(
FadeIn(h_label), FadeIn(a_label), FadeIn(boundary), FadeIn(boundary_tag)
)
self.play(FadeIn(g_line), FadeIn(g_dot), FadeIn(g_tag))
hint = Text(
"Positive gap shifts score toward agent traffic.",
font_size=20,
color=GREY_B,
)
hint.next_to(x_tag, DOWN, buff=0.1)
hint.match_x(axis)
self.play(FadeIn(hint, shift=UP * 0.1))
self.wait(1.0)
class ContaminationGeneratorScene(Scene):
def construct(self) -> None:
title = scene_title("Contamination Generator G(alpha)")
self.play(Write(title))
human_pool = card("labeled human sessions", color=BLUE_D, width=4.1)
agent_pool = card("synthetic agent sessions", color=RED_C, width=4.1)
mixed_pool = card("mixed batch for training", color=YELLOW_C, width=4.4)
top = (
VGroup(human_pool, agent_pool)
.arrange(RIGHT, buff=1.1)
.next_to(title, DOWN, buff=0.55)
)
mixed_pool.next_to(top, DOWN, buff=1.25)
a1 = Arrow(
human_pool.get_bottom(),
mixed_pool.get_top() + LEFT * 1.0,
buff=0.1,
stroke_width=4,
)
a2 = Arrow(
agent_pool.get_bottom(),
mixed_pool.get_top() + RIGHT * 1.0,
buff=0.1,
stroke_width=4,
)
self.play(FadeIn(top, shift=UP * 0.12), FadeIn(mixed_pool, shift=UP * 0.12))
self.play(FadeIn(a1), FadeIn(a2))
flow = VGroup(top, mixed_pool, a1, a2)
self.play(flow.animate.scale(0.68).to_edge(LEFT).shift(UP * 0.58))
alpha_tracker = ValueTracker(0.18)
bar_outline = Rectangle(
width=7.0, height=0.46, stroke_color=WHITE, stroke_width=2
).move_to(RIGHT * 0.55 + DOWN * 0.12)
base_h = Rectangle(
width=7.0, height=0.4, stroke_width=0, fill_color=BLUE_D, fill_opacity=0.35
).move_to(bar_outline)
def make_agent_fill() -> Rectangle:
width = max(0.02, 7.0 * alpha_tracker.get_value())
rect = Rectangle(
width=width,
height=0.4,
stroke_width=0,
fill_color=RED_C,
fill_opacity=0.68,
)
rect.move_to(bar_outline.get_right() + LEFT * (width / 2.0))
return rect
agent_fill = always_redraw(make_agent_fill)
alpha_label = Text("alpha =", font_size=24).next_to(
bar_outline, DOWN, buff=0.16
)
alpha_value = always_redraw(
lambda: DecimalNumber(
alpha_tracker.get_value(),
num_decimal_places=2,
font_size=28,
color=YELLOW_C,
).next_to(alpha_label, RIGHT, buff=0.1)
)
left_tag = Text("human share (1-alpha)", font_size=18, color=BLUE_D).next_to(
bar_outline, LEFT, buff=0.15
)
right_tag = Text("agent share (alpha)", font_size=18, color=RED_C).next_to(
bar_outline, RIGHT, buff=0.15
)
self.play(FadeIn(bar_outline), FadeIn(base_h), FadeIn(agent_fill))
self.play(
FadeIn(alpha_label),
FadeIn(alpha_value),
FadeIn(left_tag),
FadeIn(right_tag),
)
mix_eq = MathTex(
r"\hat Q(p\mid\tau')=(1-\alpha)\,\hat Q_H(p\mid\tau')+\alpha\,\hat Q_A(p\mid\tau')",
font_size=31,
).next_to(bar_outline, DOWN, buff=0.45)
interval = MathTex(
r"\alpha\in[\alpha_0-\epsilon_\alpha,\,\alpha_0+\epsilon_\alpha]",
font_size=31,
color=GREY_B,
)
interval.next_to(mix_eq, DOWN, buff=0.2)
self.play(Write(mix_eq), Write(interval))
self.play(alpha_tracker.animate.set_value(0.32), run_time=1.2)
self.play(alpha_tracker.animate.set_value(0.55), run_time=1.2)
self.play(alpha_tracker.animate.set_value(0.24), run_time=1.1)
self.wait(0.9)
class RobustControlScene(Scene):
def construct(self) -> None:
title = scene_title("Distributionally Robust Control Layer")
self.play(Write(title))
objective = MathTex(
r"\pi^*=\arg\max_\pi\min_{Q\in\mathcal U_\epsilon}\mathbb E_{d\sim Q}[R(p,d)-\lambda\,COI_{leak}(p,\tau') ]",
font_size=31,
).next_to(title, DOWN, buff=0.4)
reward = MathTex(
r"r_t=R(p_t,d_t)-\lambda f(\tau_t')c_{info},\quad d_t\sim Q(\cdot\mid p_t,\tau_t')",
font_size=31,
color=YELLOW_C,
)
reward.next_to(objective, DOWN, buff=0.25)
demand_link = MathTex(
r"\hat Q(p_t,\tau_t')=\mathbb E_Q[d_t\mid p_t,\tau_t']",
font_size=29,
color=GREY_B,
).next_to(reward, DOWN, buff=0.16)
self.play(Write(objective), Write(reward), Write(demand_link))
plane = (
Axes(
x_range=[-3, 3, 1],
y_range=[-3, 3, 1],
x_length=5.6,
y_length=5.6,
tips=False,
axis_config={"stroke_width": 1.8},
)
.to_edge(LEFT)
.shift(DOWN * 0.55)
)
center = Dot(plane.c2p(0, 0), color=BLUE_D, radius=0.08)
center_tag = (
MathTex(r"\hat P_N", color=BLUE_D)
.scale(0.75)
.next_to(center, UP, buff=0.07)
)
ball = Circle(radius=1.75, color=YELLOW_C, stroke_width=3).move_to(center)
ball_tag = (
MathTex(r"\mathcal U_\epsilon", color=YELLOW_C)
.scale(0.72)
.next_to(ball, UP, buff=0.08)
)
q1 = Dot(plane.c2p(1.0, 0.7), color=GREEN_C)
q2 = Dot(plane.c2p(-1.2, 0.9), color=RED_C)
q3 = Dot(plane.c2p(0.3, -1.3), color=GREEN_C)
q4 = Dot(plane.c2p(-0.9, -0.6), color=GREEN_C)
q2_tag = Text("worst-case Q*", font_size=18, color=RED_C).next_to(
q2, UP, buff=0.07
)
self.play(FadeIn(plane), FadeIn(center), FadeIn(center_tag))
self.play(Create(ball), FadeIn(ball_tag))
self.play(
LaggedStart(*[FadeIn(dot) for dot in [q1, q2, q3, q4]], lag_ratio=0.14)
)
self.play(FadeIn(q2_tag, shift=UP * 0.08))
inner_step = card(
"inner min picks Q*", color=RED_C, width=4.6, height=0.9, font_size=20
)
demand_step = card(
"sample demand from Q*", color=ORANGE, width=4.6, height=0.9, font_size=20
)
update_step = card(
"outer max updates policy",
color=GREEN_C,
width=4.6,
height=0.9,
font_size=20,
)
pipeline = (
VGroup(inner_step, demand_step, update_step)
.arrange(DOWN, buff=0.32)
.to_edge(RIGHT)
.shift(DOWN * 0.95)
)
chooser = Arrow(
q2.get_right() + RIGHT * 0.15,
inner_step.get_left(),
buff=0.08,
color=RED_C,
stroke_width=4,
)
stage_arrow_1 = Arrow(
inner_step.get_bottom(),
demand_step.get_top(),
buff=0.08,
stroke_width=3.6,
)
stage_arrow_2 = Arrow(
demand_step.get_bottom(),
update_step.get_top(),
buff=0.08,
stroke_width=3.6,
)
feedback = CurvedArrow(
update_step.get_left() + DOWN * 0.12,
center.get_right() + UP * 0.15,
angle=0.92,
color=GREEN_C,
stroke_width=3.6,
)
self.play(FadeIn(pipeline, shift=LEFT * 0.15))
self.play(FadeIn(chooser))
self.play(FadeIn(stage_arrow_1), FadeIn(stage_arrow_2))
self.play(FadeIn(feedback))
note = Text(
"Reward is evaluated on demand drawn from Q*, then used for the policy step.",
font_size=22,
color=GREY_B,
)
note.to_edge(DOWN)
self.play(FadeIn(note, shift=UP * 0.1))
self.wait(1.0)
class SystemLoopScene(Scene):
def construct(self) -> None:
title = scene_title("Online + Offline Defense Loop")
self.play(Write(title))
web = card("Web app", color=BLUE_D, width=2.9)
provider = card("Pricing provider", color=BLUE_D, width=3.5)
kafka = card("Kafka streams", color=YELLOW_C, width=3.1)
kernels = card("Kernel + KL estimator", color=GREEN_C, width=3.9)
generator = card("Generator G(alpha)", color=GREEN_C, width=3.5)
policy = card("DR-RL trainer", color=ORANGE, width=3.0)
web.move_to(LEFT * 4.6 + UP * 1.35)
provider.move_to(RIGHT * 4.2 + UP * 1.35)
kafka.move_to(LEFT * 4.6 + DOWN * 1.1)
kernels.move_to(LEFT * 1.3 + DOWN * 1.1)
generator.move_to(RIGHT * 2.0 + DOWN * 1.1)
policy.move_to(RIGHT * 5.1 + DOWN * 1.1)
online_tag = Text("online serving", font_size=22, weight="BOLD", color=GREY_B)
online_tag.next_to(web, UP, buff=0.38).align_to(web, LEFT)
offline_tag = Text(
"offline defense training", font_size=22, weight="BOLD", color=GREY_B
)
offline_tag.next_to(kafka, UP, buff=0.38).align_to(kafka, LEFT)
request_arrow = CurvedArrow(
web.get_right() + UP * 0.2,
provider.get_left() + UP * 0.2,
angle=-0.24,
stroke_width=4,
)
response_arrow = CurvedArrow(
provider.get_left() + DOWN * 0.2,
web.get_right() + DOWN * 0.2,
angle=-0.24,
stroke_width=4,
)
log_arrow = Arrow(web.get_bottom(), kafka.get_top(), buff=0.08, stroke_width=4)
k_to_kl = Arrow(kafka.get_right(), kernels.get_left(), buff=0.1, stroke_width=4)
kl_to_g = Arrow(
kernels.get_right(), generator.get_left(), buff=0.1, stroke_width=4
)
g_to_pi = Arrow(
generator.get_right(), policy.get_left(), buff=0.1, stroke_width=4
)
pi_to_provider = Arrow(
policy.get_top(), provider.get_bottom(), buff=0.08, stroke_width=4
)
nodes = VGroup(web, provider, kafka, kernels, generator, policy)
self.play(
FadeIn(online_tag, shift=UP * 0.08), FadeIn(offline_tag, shift=UP * 0.08)
)
self.play(
LaggedStart(
*[FadeIn(node, shift=UP * 0.08) for node in nodes], lag_ratio=0.12
)
)
self.play(
LaggedStart(
*[
FadeIn(a)
for a in [
request_arrow,
response_arrow,
log_arrow,
k_to_kl,
kl_to_g,
g_to_pi,
pi_to_provider,
]
],
lag_ratio=0.08,
)
)
labels = VGroup(
Text("request quote", font_size=17).next_to(request_arrow, UP, buff=0.06),
Text("serve price", font_size=17).next_to(response_arrow, DOWN, buff=0.06),
Text("events + quote logs", font_size=17).next_to(
log_arrow, RIGHT, buff=0.08
),
Text("fit kernels + alpha", font_size=17).next_to(kl_to_g, UP, buff=0.08),
Text("robust policy train", font_size=17).next_to(g_to_pi, UP, buff=0.08),
Text("publish model", font_size=17).next_to(
pi_to_provider, RIGHT, buff=0.08
),
)
self.play(LaggedStart(*[FadeIn(l) for l in labels], lag_ratio=0.15))
self.wait(1.0)
class ObjectiveAndResultsScene(Scene):
def construct(self) -> None:
title = scene_title("Early Experimental Signal")
self.play(Write(title))
objective_chart = BarChart(
values=[3.41, 3.91],
bar_names=["robust", "non-robust"],
y_range=[0, 5, 1],
y_length=2.9,
x_length=4.8,
bar_colors=[GREEN_C, RED_C],
)
objective_label = Text("objective (x1e5)", font_size=21).next_to(
objective_chart, UP, buff=0.1
)
revenue_chart = BarChart(
values=[3.80, 4.18],
bar_names=["robust", "non-robust"],
y_range=[0, 5, 1],
y_length=2.9,
x_length=4.8,
bar_colors=[GREEN_C, RED_C],
)
revenue_label = Text("revenue (x1e5)", font_size=21).next_to(
revenue_chart, UP, buff=0.1
)
charts = VGroup(
VGroup(objective_label, objective_chart),
VGroup(revenue_label, revenue_chart),
).arrange(RIGHT, buff=0.85)
charts.next_to(title, DOWN, buff=0.7)
self.play(FadeIn(charts, shift=UP * 0.2))
pairwise = VGroup(
Text("pairwise win counts", font_size=24, weight="BOLD"),
Text("objective: robust beats baseline in 13 / 40", font_size=22),
Text("revenue: robust beats baseline in 16 / 40", font_size=22),
).arrange(DOWN, aligned_edge=LEFT, buff=0.13)
pairwise.next_to(charts, DOWN, buff=0.35)
self.play(
LaggedStart(
*[FadeIn(row, shift=RIGHT * 0.15) for row in pairwise], lag_ratio=0.18
)
)
caution = Text(
"Interpretation: defense effect is real but regime-dependent and needs calibration.",
font_size=22,
color=GREY_B,
).to_edge(DOWN)
self.play(FadeIn(caution, shift=UP * 0.1))
self.wait(1.1)
class TakeawayScene(Scene):
def construct(self) -> None:
title = scene_title("Takeaways")
self.play(Write(title))
bullets = VGroup(
Text("COI gives a clean monetary KPI for pricing power.", font_size=32),
Text(
"Behavioral KL separability becomes a live control signal.",
font_size=32,
),
Text(
"DR-RL with ambiguity sets protects against contamination shift.",
font_size=32,
),
).arrange(DOWN, aligned_edge=LEFT, buff=0.32)
bullets.next_to(title, DOWN, buff=0.7).align_to(title, LEFT)
self.play(
LaggedStart(
*[FadeIn(item, shift=RIGHT * 0.2) for item in bullets], lag_ratio=0.2
)
)
final = Text(
"From mechanism failure to implementable defense loop.",
font_size=29,
color=YELLOW_C,
)
final.to_edge(DOWN)
self.play(FadeIn(final, shift=UP * 0.1))
self.wait(1.0)
SCENE_ORDER = [
"DefenseOpening",
"COIFirstPrinciplesScene",
"COIOrderStatisticProofScene",
"BehaviorKernelConstructionScene",
"SeparabilitySignalScene",
"ContaminationGeneratorScene",
"RobustControlScene",
"SystemLoopScene",
"ObjectiveAndResultsScene",
"TakeawayScene",
]