Files
PHANTOM/paper/defense/manim/scenes.py
2026-03-09 13:52:11 +01:00

878 lines
29 KiB
Python

from __future__ import annotations
from typing import Iterable
import numpy as np
from manim import (
Axes,
Arrow,
BarChart,
BLUE_D,
Circle,
Create,
CurvedArrow,
DashedLine,
DecimalNumber,
Dot,
DOWN,
FadeIn,
FadeOut,
GREEN_C,
GREY_B,
LaggedStart,
LEFT,
Line,
MathTex,
Matrix,
NumberLine,
ORANGE,
Rectangle,
RED_C,
RIGHT,
RoundedRectangle,
Scene,
SurroundingRectangle,
Text,
TransformMatchingTex,
UP,
ValueTracker,
VGroup,
WHITE,
Write,
YELLOW_C,
always_redraw,
)
P_MIN = 80.0
P_MAX = 160.0
def normal_pdf(x: float, mu: float, sigma: float) -> float:
z = (x - mu) / sigma
return float(np.exp(-0.5 * z * z) / (sigma * np.sqrt(2.0 * np.pi)))
def scene_title(text: str) -> Text:
return Text(text, font_size=44, weight="BOLD", color=WHITE).to_edge(UP)
def card(
label: str, color: str = BLUE_D, width: float = 3.3, height: float = 1.15
) -> VGroup:
box = RoundedRectangle(corner_radius=0.15, width=width, height=height)
box.set_stroke(color=color, width=2.0)
box.set_fill(color=color, opacity=0.12)
text = Text(label, font_size=24).move_to(box.get_center())
return VGroup(box, text)
def to_matrix(values: Iterable[Iterable[float]], title: str, color: str) -> VGroup:
mat = Matrix(
[[f"{v:.2f}" for v in row] for row in values], h_buff=1.15, v_buff=0.75
)
header = Text(title, font_size=25, weight="BOLD", color=color).next_to(
mat, UP, buff=0.2
)
frame = SurroundingRectangle(mat, color=color, buff=0.2)
return VGroup(header, frame, mat)
class DefenseOpening(Scene):
def construct(self) -> None:
title = scene_title("PHANTOM Thesis Defense")
subtitle = Text(
"A mechanism-level defense for dynamic pricing under agentic traffic",
font_size=27,
color=GREY_B,
).next_to(title, DOWN, buff=0.35)
roadmap = VGroup(
Text("1) Define pricing power from first principles", font_size=30),
Text("2) Show why agent saturation breaks it", font_size=30),
Text(
"3) Build a control loop from behavior to robust policy", font_size=30
),
).arrange(DOWN, aligned_edge=LEFT, buff=0.28)
roadmap.next_to(subtitle, DOWN, buff=0.75).align_to(subtitle, LEFT)
self.play(Write(title), FadeIn(subtitle, shift=UP * 0.2))
self.play(
LaggedStart(
*[FadeIn(item, shift=RIGHT * 0.25) for item in roadmap], lag_ratio=0.18
)
)
self.wait(0.9)
class COIFirstPrinciplesScene(Scene):
def construct(self) -> None:
title = scene_title("Cost of Information from First Principles")
self.play(Write(title))
setup = VGroup(
MathTex(r"P\sim\pi(\tau)", font_size=44),
MathTex(r"\underline p=\text{minimum viable price}", font_size=38),
MathTex(r"M=P-\underline p", font_size=46, color=YELLOW_C),
).arrange(DOWN, aligned_edge=LEFT, buff=0.22)
setup.to_edge(LEFT).shift(UP * 0.55)
self.play(
LaggedStart(
*[FadeIn(line, shift=RIGHT * 0.2) for line in setup], lag_ratio=0.2
)
)
floor_x = 86.0
mean_x = 116.0
axes = (
Axes(
x_range=[80, 160, 10],
y_range=[0.0, 0.04, 0.01],
x_length=7.0,
y_length=3.3,
tips=False,
axis_config={"stroke_width": 2},
)
.to_edge(RIGHT)
.shift(DOWN * 0.2)
)
density = axes.plot(
lambda x: normal_pdf(x, mean_x, 12.0),
x_range=[80, 160],
color=BLUE_D,
stroke_width=6,
)
floor_line = Line(
axes.c2p(floor_x, 0.0),
axes.c2p(floor_x, 0.036),
color=ORANGE,
stroke_width=4,
)
mean_line = Line(
axes.c2p(mean_x, 0.0),
axes.c2p(mean_x, 0.036),
color=GREEN_C,
stroke_width=4,
)
floor_tag = (
MathTex(r"\underline p", color=ORANGE)
.scale(0.72)
.next_to(floor_line, UP, buff=0.06)
)
mean_tag = (
MathTex(r"\mathbb{E}[P]", color=GREEN_C)
.scale(0.72)
.next_to(mean_line, UP, buff=0.06)
)
coi_span = Line(
axes.c2p(floor_x, 0.032),
axes.c2p(mean_x, 0.032),
color=YELLOW_C,
stroke_width=6,
)
coi_tag = Text(
"average information rent", font_size=18, color=YELLOW_C
).next_to(coi_span, UP, buff=0.05)
chart = VGroup(
axes,
density,
floor_line,
mean_line,
floor_tag,
mean_tag,
coi_span,
coi_tag,
)
self.play(FadeIn(axes), FadeIn(density))
self.play(
FadeIn(floor_line), FadeIn(mean_line), FadeIn(floor_tag), FadeIn(mean_tag)
)
self.play(FadeIn(coi_span), FadeIn(coi_tag))
self.play(
FadeOut(setup, shift=LEFT * 0.15),
chart.animate.scale(0.82).to_edge(RIGHT).shift(UP * 0.6),
)
eq1 = MathTex(r"\mathrm{COI}:=\mathbb{E}[M]", font_size=40)
eq2 = MathTex(r"\mathrm{COI}=\mathbb{E}[P-\underline p]", font_size=40)
eq3 = MathTex(
r"\mathrm{COI}=\mathbb{E}[P]-\underline p", font_size=44, color=YELLOW_C
)
eq1.to_edge(LEFT).shift(UP * 0.45)
eq2.move_to(eq1)
eq3.move_to(eq1)
self.play(Write(eq1))
self.play(TransformMatchingTex(eq1, eq2))
self.play(TransformMatchingTex(eq2, eq3))
survival = MathTex(
r"\mathrm{COI}=\int_{\underline p}^{\bar p}(1-F_\pi(p))\,dp",
font_size=33,
color=GREY_B,
).next_to(eq3, DOWN, aligned_edge=LEFT, buff=0.2)
self.play(Write(survival))
rationale = VGroup(
Text("Why this definition is useful:", font_size=23, weight="BOLD"),
Text("1) monetary meaning: premium over floor", font_size=20, color=GREY_B),
Text("2) comparable across policies and runs", font_size=20, color=GREY_B),
Text("3) maps directly to erosion analysis", font_size=20, color=GREY_B),
).arrange(DOWN, aligned_edge=LEFT, buff=0.08)
rationale.next_to(survival, DOWN, aligned_edge=LEFT, buff=0.22).shift(UP * 0.1)
self.play(FadeIn(rationale, shift=UP * 0.1))
self.wait(1.0)
class COIOrderStatisticProofScene(Scene):
def construct(self) -> None:
title = scene_title("Why COI Erodes with Agent Saturation")
self.play(Write(title))
key = MathTex(r"p_{(1)}=\min(p_1,\ldots,p_N)", font_size=42, color=YELLOW_C)
key.next_to(title, DOWN, buff=0.35)
self.play(Write(key))
number_line = NumberLine(
x_range=[P_MIN, P_MAX, 10],
length=10.8,
include_numbers=True,
decimal_number_config={"num_decimal_places": 0},
).shift(DOWN * 1.5)
floor_marker = Line(
number_line.n2p(P_MIN),
number_line.n2p(P_MIN) + UP * 0.85,
color=ORANGE,
stroke_width=5,
)
floor_label = MathTex(r"\underline p", color=ORANGE).next_to(
floor_marker, UP, buff=0.05
)
self.play(FadeIn(number_line), FadeIn(floor_marker), FadeIn(floor_label))
rng = np.random.default_rng(17)
current_group: VGroup | None = None
current_info: VGroup | None = None
for n in [1, 3, 8, 20]:
draws = np.sort(rng.beta(2.4, 2.1, size=n) * (P_MAX - P_MIN) + P_MIN)
dots = VGroup(
*[
Dot(number_line.n2p(float(v)), radius=0.06, color=BLUE_D)
for v in draws
]
)
min_dot = Dot(number_line.n2p(float(draws[0])), radius=0.09, color=RED_C)
min_tag = (
MathTex(r"p_{(1)}", color=RED_C)
.scale(0.65)
.next_to(min_dot, UP, buff=0.08)
)
coi_n = Line(
number_line.n2p(P_MIN) + UP * 0.68,
number_line.n2p(float(draws[0])) + UP * 0.68,
color=YELLOW_C,
stroke_width=6,
)
step_group = VGroup(dots, min_dot, min_tag, coi_n)
info = VGroup(
Text(f"N = {n}", font_size=28),
Text(f"min observed = {draws[0]:.2f}", font_size=24),
).arrange(DOWN, aligned_edge=LEFT, buff=0.12)
info.to_edge(LEFT).shift(UP * 0.55)
info_box = VGroup(SurroundingRectangle(info, color=GREY_B, buff=0.18), info)
if current_group is None:
self.play(FadeIn(step_group), FadeIn(info_box))
else:
self.play(
FadeOut(current_group),
FadeOut(current_info),
FadeIn(step_group),
FadeIn(info_box),
)
current_group = step_group
current_info = info_box
self.wait(0.4)
p1 = MathTex(
r"\mathbb{P}(p_{(1)}>t)=\mathbb{P}(p_1>t,\ldots,p_N>t)", font_size=36
)
p2 = MathTex(r"\mathbb{P}(p_{(1)}>t)=[1-F(t)]^N", font_size=42, color=YELLOW_C)
p1.to_edge(RIGHT).shift(UP * 0.55)
p2.move_to(p1)
self.play(Write(p1))
self.play(TransformMatchingTex(p1, p2))
tail_axes = (
Axes(
x_range=[0, 1, 0.2],
y_range=[0, 1, 0.2],
x_length=4.5,
y_length=2.7,
tips=False,
axis_config={"stroke_width": 2},
)
.to_edge(RIGHT)
.shift(DOWN * 0.85)
)
curve_1 = tail_axes.plot(
lambda x: (1 - x) ** 1, x_range=[0, 1], color=BLUE_D, stroke_width=4
)
curve_4 = tail_axes.plot(
lambda x: (1 - x) ** 4, x_range=[0, 1], color=GREEN_C, stroke_width=4
)
curve_16 = tail_axes.plot(
lambda x: (1 - x) ** 16, x_range=[0, 1], color=RED_C, stroke_width=4
)
c_labels = VGroup(
Text("N=1", font_size=18, color=BLUE_D),
Text("N=4", font_size=18, color=GREEN_C),
Text("N=16", font_size=18, color=RED_C),
).arrange(DOWN, aligned_edge=LEFT, buff=0.08)
c_labels.next_to(tail_axes, RIGHT, buff=0.1)
tail_x = MathTex(r"F(t)", font_size=24).next_to(tail_axes, DOWN, buff=0.05)
tail_y = MathTex(r"[1-F(t)]^N", font_size=24).next_to(
tail_axes, LEFT, buff=0.05
)
self.play(FadeIn(tail_axes), Create(curve_1), Create(curve_4), Create(curve_16))
self.play(FadeIn(c_labels), FadeIn(tail_x), FadeIn(tail_y))
e1 = MathTex(
r"\mathbb{E}[p_{(1)}]=\underline p+\int_{\underline p}^{\bar p}[1-F(t)]^N\,dt",
font_size=34,
)
e2 = MathTex(
r"\lim_{N\to\infty}(\mathbb{E}[p_{(1)}]-\underline p)=0",
font_size=42,
color=YELLOW_C,
)
e1.to_edge(LEFT).shift(DOWN * 0.35)
e2.next_to(e1, DOWN, aligned_edge=LEFT, buff=0.2)
self.play(Write(e1), Write(e2))
conclusion = Text(
"As independent query count grows, realizable markup collapses.",
font_size=24,
color=GREY_B,
)
conclusion.to_edge(DOWN)
self.play(FadeIn(conclusion, shift=UP * 0.1))
self.wait(1.1)
class BehaviorKernelConstructionScene(Scene):
def construct(self) -> None:
title = scene_title("From Session Paths to Transition Kernels")
self.play(Write(title))
traj_h = Text(
"human: start -> view -> detail -> cart -> purchase -> end",
font_size=27,
color=GREEN_C,
)
traj_a = Text(
"agent: start -> view -> detail -> view -> detail -> end",
font_size=27,
color=RED_C,
)
trajectories = VGroup(traj_h, traj_a).arrange(
DOWN, aligned_edge=LEFT, buff=0.18
)
trajectories.next_to(title, DOWN, buff=0.45).align_to(title, LEFT)
self.play(
LaggedStart(
*[FadeIn(t, shift=RIGHT * 0.2) for t in trajectories], lag_ratio=0.25
)
)
mle = MathTex(
r"\hat P(s'\mid s)=\frac{N(s,s')}{\sum_k N(s,k)}",
font_size=42,
color=YELLOW_C,
)
mle.next_to(trajectories, DOWN, aligned_edge=LEFT, buff=0.35)
self.play(Write(mle))
counts = to_matrix(
(
(0.00, 8.00, 0.00, 0.00),
(0.00, 2.00, 5.00, 1.00),
(0.00, 3.00, 2.00, 4.00),
(0.00, 1.00, 0.00, 6.00),
),
"transition counts N(s,s')",
color=BLUE_D,
)
probs = to_matrix(
(
(0.00, 1.00, 0.00, 0.00),
(0.00, 0.25, 0.62, 0.13),
(0.00, 0.33, 0.22, 0.45),
(0.00, 0.14, 0.00, 0.86),
),
"normalized kernel T",
color=GREEN_C,
)
mats = (
VGroup(counts, probs).arrange(RIGHT, buff=1.0).to_edge(DOWN).shift(UP * 0.2)
)
arrow = Arrow(counts.get_right(), probs.get_left(), buff=0.2, stroke_width=4)
self.play(FadeIn(mats, shift=UP * 0.15), FadeIn(arrow))
note = Text(
"Kernel shape is the compact behavioral signature used downstream.",
font_size=23,
color=GREY_B,
)
note.next_to(mats, UP, buff=0.18)
self.play(FadeIn(note, shift=UP * 0.1))
self.wait(1.0)
class SeparabilitySignalScene(Scene):
def construct(self) -> None:
title = scene_title("Separability into a Control Signal")
self.play(Write(title))
human = to_matrix(
(
(0.05, 0.70, 0.20, 0.05),
(0.05, 0.20, 0.60, 0.15),
(0.10, 0.25, 0.30, 0.35),
(0.00, 0.00, 0.00, 1.00),
),
"human centroid T_H",
color=GREEN_C,
)
agent = to_matrix(
(
(0.03, 0.82, 0.12, 0.03),
(0.06, 0.55, 0.21, 0.18),
(0.08, 0.48, 0.14, 0.30),
(0.00, 0.00, 0.00, 1.00),
),
"agent centroid T_A",
color=RED_C,
)
kernels = VGroup(human, agent).arrange(RIGHT, buff=0.95).shift(UP * 0.45)
self.play(FadeIn(kernels, shift=UP * 0.15))
d_h = MathTex(r"\Delta_H=D_{KL}(\hat T'\parallel\bar T_H)", font_size=36)
d_a = MathTex(r"\Delta_A=D_{KL}(\hat T'\parallel\bar T_A)", font_size=36)
gap = MathTex(r"g=\Delta_H-\Delta_A", font_size=44, color=YELLOW_C)
alpha = MathTex(r"\hat\alpha(\tau')=\sigma(\beta g)", font_size=40)
eqs = VGroup(d_h, d_a, gap, alpha).arrange(DOWN, aligned_edge=LEFT, buff=0.2)
eqs.next_to(kernels, DOWN, buff=0.32)
self.play(LaggedStart(*[Write(eq) for eq in eqs], lag_ratio=0.18))
self.play(
FadeOut(kernels, shift=UP * 0.1), eqs.animate.to_edge(UP).shift(DOWN * 0.45)
)
mu_h, sigma_h = -3.35, 2.67
mu_a, sigma_a = 1.65, 2.83
axis = Axes(
x_range=[-10, 10, 2],
y_range=[0.0, 0.18, 0.03],
x_length=10.3,
y_length=3.6,
tips=False,
axis_config={"stroke_width": 2},
).next_to(eqs, DOWN, buff=0.45)
x_tag = MathTex(r"g=\Delta_H-\Delta_A", font_size=30).next_to(
axis, DOWN, buff=0.15
)
human_curve = axis.plot(
lambda x: normal_pdf(x, mu_h, sigma_h),
x_range=[-10, 10],
color=BLUE_D,
stroke_width=6,
)
agent_curve = axis.plot(
lambda x: normal_pdf(x, mu_a, sigma_a),
x_range=[-10, 10],
color=RED_C,
stroke_width=6,
)
h_label = Text("human", font_size=23, color=BLUE_D).next_to(
axis.c2p(mu_h - 2.7, 0.09), LEFT, buff=0.12
)
a_label = Text("agent", font_size=23, color=RED_C).next_to(
axis.c2p(mu_a + 2.5, 0.08), RIGHT, buff=0.12
)
boundary = DashedLine(
axis.c2p(0.0, 0.0), axis.c2p(0.0, 0.165), color=GREY_B, stroke_width=2
)
boundary_tag = Text("decision boundary", font_size=17, color=GREY_B).next_to(
boundary, UP, buff=0.08
)
g_obs = 1.6
g_line = Line(
axis.c2p(g_obs, 0.0), axis.c2p(g_obs, 0.145), color=YELLOW_C, stroke_width=4
)
g_dot = Dot(axis.c2p(g_obs, 0.145), color=YELLOW_C, radius=0.06)
g_tag = (
MathTex(r"g_{obs}", color=YELLOW_C)
.scale(0.72)
.next_to(g_dot, UP, buff=0.04)
)
self.play(FadeIn(axis), FadeIn(x_tag))
self.play(Create(human_curve), Create(agent_curve))
self.play(
FadeIn(h_label), FadeIn(a_label), FadeIn(boundary), FadeIn(boundary_tag)
)
self.play(FadeIn(g_line), FadeIn(g_dot), FadeIn(g_tag))
hint = Text(
"Positive gap pushes the session score toward agent probability.",
font_size=22,
color=GREY_B,
)
hint.next_to(x_tag, DOWN, buff=0.1)
self.play(FadeIn(hint, shift=UP * 0.1))
self.wait(1.0)
class ContaminationGeneratorScene(Scene):
def construct(self) -> None:
title = scene_title("Contamination Generator G(alpha)")
self.play(Write(title))
human_pool = card("labeled human sessions", color=BLUE_D, width=4.1)
agent_pool = card("synthetic agent sessions", color=RED_C, width=4.1)
mixed_pool = card("mixed batch for training", color=YELLOW_C, width=4.4)
top = (
VGroup(human_pool, agent_pool)
.arrange(RIGHT, buff=1.1)
.next_to(title, DOWN, buff=0.55)
)
mixed_pool.next_to(top, DOWN, buff=1.25)
a1 = Arrow(
human_pool.get_bottom(),
mixed_pool.get_top() + LEFT * 1.0,
buff=0.1,
stroke_width=4,
)
a2 = Arrow(
agent_pool.get_bottom(),
mixed_pool.get_top() + RIGHT * 1.0,
buff=0.1,
stroke_width=4,
)
self.play(FadeIn(top, shift=UP * 0.12), FadeIn(mixed_pool, shift=UP * 0.12))
self.play(FadeIn(a1), FadeIn(a2))
alpha_tracker = ValueTracker(0.15)
bar_outline = Rectangle(
width=6.1, height=0.42, stroke_color=WHITE, stroke_width=2
).next_to(mixed_pool, DOWN, buff=0.45)
base_h = Rectangle(
width=6.1, height=0.36, stroke_width=0, fill_color=BLUE_D, fill_opacity=0.35
).move_to(bar_outline)
def make_agent_fill() -> Rectangle:
width = max(0.02, 6.1 * alpha_tracker.get_value())
rect = Rectangle(
width=width,
height=0.36,
stroke_width=0,
fill_color=RED_C,
fill_opacity=0.68,
)
rect.move_to(bar_outline.get_right() + LEFT * (width / 2.0))
return rect
agent_fill = always_redraw(make_agent_fill)
alpha_label = Text("alpha =", font_size=24).next_to(
bar_outline, DOWN, buff=0.16
)
alpha_value = always_redraw(
lambda: DecimalNumber(
alpha_tracker.get_value(),
num_decimal_places=2,
font_size=28,
color=YELLOW_C,
).next_to(alpha_label, RIGHT, buff=0.1)
)
left_tag = Text("human share", font_size=19, color=BLUE_D).next_to(
bar_outline, LEFT, buff=0.15
)
right_tag = Text("agent share", font_size=19, color=RED_C).next_to(
bar_outline, RIGHT, buff=0.15
)
self.play(FadeIn(bar_outline), FadeIn(base_h), FadeIn(agent_fill))
self.play(
FadeIn(alpha_label),
FadeIn(alpha_value),
FadeIn(left_tag),
FadeIn(right_tag),
)
mix_eq = MathTex(
r"Q(p)=(1-\alpha)\,\mathbb{E}_{\theta\sim D_H}[d(p;\theta)] + \alpha\,\mathbb{E}_{\theta\sim D_A}[d(p;\theta)]",
font_size=30,
).next_to(bar_outline, DOWN, buff=0.45)
interval = MathTex(
r"\mathcal{A}_{\epsilon_\alpha}(\alpha_0)=\{\alpha:|\alpha-\alpha_0|\le\epsilon_\alpha\}",
font_size=31,
color=GREY_B,
)
interval.next_to(mix_eq, DOWN, buff=0.2)
self.play(Write(mix_eq), Write(interval))
self.play(alpha_tracker.animate.set_value(0.35), run_time=1.2)
self.play(alpha_tracker.animate.set_value(0.60), run_time=1.2)
self.play(alpha_tracker.animate.set_value(0.28), run_time=1.1)
self.wait(0.9)
class RobustControlScene(Scene):
def construct(self) -> None:
title = scene_title("Distributionally Robust Control Layer")
self.play(Write(title))
objective = MathTex(
r"\pi^*=\arg\max_\pi\min_{Q\in\mathcal U_\epsilon}\mathbb E_{d\sim Q}[R(p,d)-\lambda\,COI_{leak}(p,\tau') ]",
font_size=32,
).next_to(title, DOWN, buff=0.4)
reward = MathTex(
r"r_t=R(p_t,\tilde q_t)-\lambda f(\tau_t')c_{info}",
font_size=38,
color=YELLOW_C,
)
reward.next_to(objective, DOWN, buff=0.25)
self.play(Write(objective), Write(reward))
plane = (
Axes(
x_range=[-3, 3, 1],
y_range=[-3, 3, 1],
x_length=5.6,
y_length=5.6,
tips=False,
axis_config={"stroke_width": 1.8},
)
.to_edge(LEFT)
.shift(DOWN * 0.45)
)
center = Dot(plane.c2p(0, 0), color=BLUE_D, radius=0.08)
center_tag = (
MathTex(r"\hat P_N", color=BLUE_D)
.scale(0.75)
.next_to(center, UP, buff=0.07)
)
ball = Circle(radius=1.75, color=YELLOW_C, stroke_width=3).move_to(center)
ball_tag = (
MathTex(r"\mathcal U_\epsilon", color=YELLOW_C)
.scale(0.72)
.next_to(ball, UP, buff=0.08)
)
q1 = Dot(plane.c2p(1.0, 0.7), color=GREEN_C)
q2 = Dot(plane.c2p(-1.2, 0.9), color=RED_C)
q3 = Dot(plane.c2p(0.3, -1.3), color=GREEN_C)
q4 = Dot(plane.c2p(-0.9, -0.6), color=GREEN_C)
q2_tag = Text("worst-case Q*", font_size=18, color=RED_C).next_to(
q2, UP, buff=0.07
)
self.play(FadeIn(plane), FadeIn(center), FadeIn(center_tag))
self.play(Create(ball), FadeIn(ball_tag))
self.play(
LaggedStart(*[FadeIn(dot) for dot in [q1, q2, q3, q4]], lag_ratio=0.14)
)
self.play(FadeIn(q2_tag, shift=UP * 0.08))
chooser = Arrow(
q2.get_right() + RIGHT * 0.15,
q2.get_right() + RIGHT * 0.95,
buff=0.05,
color=RED_C,
stroke_width=4,
)
policy_card = (
card("policy update", color=RED_C, width=2.8, height=0.85)
.to_edge(RIGHT)
.shift(DOWN * 0.6)
)
self.play(FadeIn(chooser), FadeIn(policy_card, shift=LEFT * 0.15))
note = Text(
"Train against plausible demand shifts, not just one estimate.",
font_size=22,
color=GREY_B,
)
note.to_edge(DOWN)
self.play(FadeIn(note, shift=UP * 0.1))
self.wait(1.0)
class SystemLoopScene(Scene):
def construct(self) -> None:
title = scene_title("Online + Offline Defense Loop")
self.play(Write(title))
web = card("Web App", color=BLUE_D)
kafka = card("Kafka Streams", color=YELLOW_C)
kernels = card("Kernel + KL estimator", color=GREEN_C, width=4.0)
generator = card("Generator G(alpha)", color=GREEN_C)
policy = card("DR-RL policy", color=ORANGE)
provider = card("Pricing provider", color=BLUE_D)
top = VGroup(web, kafka, kernels).arrange(RIGHT, buff=0.55).shift(UP * 0.95)
bottom = (
VGroup(generator, policy, provider)
.arrange(RIGHT, buff=0.7)
.next_to(top, DOWN, buff=1.15)
)
arrows = VGroup(
Arrow(web.get_right(), kafka.get_left(), buff=0.12, stroke_width=4),
Arrow(kafka.get_right(), kernels.get_left(), buff=0.12, stroke_width=4),
Arrow(kernels.get_bottom(), generator.get_top(), buff=0.12, stroke_width=4),
Arrow(generator.get_right(), policy.get_left(), buff=0.12, stroke_width=4),
Arrow(policy.get_right(), provider.get_left(), buff=0.12, stroke_width=4),
CurvedArrow(
provider.get_top(), web.get_bottom(), angle=1.3, stroke_width=4
),
)
self.play(
LaggedStart(
*[FadeIn(node, shift=UP * 0.1) for node in VGroup(top, bottom)],
lag_ratio=0.14,
)
)
self.play(LaggedStart(*[FadeIn(a) for a in arrows], lag_ratio=0.08))
labels = VGroup(
Text("behavior events + price queries", font_size=19).next_to(
arrows[1], UP, buff=0.08
),
Text("inner worst-case step", font_size=19).next_to(
arrows[3], DOWN, buff=0.12
),
Text("serve updated prices", font_size=19).next_to(
arrows[4], UP, buff=0.08
),
)
self.play(LaggedStart(*[FadeIn(l) for l in labels], lag_ratio=0.2))
self.wait(1.0)
class ObjectiveAndResultsScene(Scene):
def construct(self) -> None:
title = scene_title("Early Experimental Signal")
self.play(Write(title))
objective_chart = BarChart(
values=[3.41, 3.91],
bar_names=["robust", "non-robust"],
y_range=[0, 5, 1],
y_length=2.9,
x_length=4.8,
bar_colors=[GREEN_C, RED_C],
)
objective_label = Text("objective (x1e5)", font_size=21).next_to(
objective_chart, UP, buff=0.1
)
revenue_chart = BarChart(
values=[3.80, 4.18],
bar_names=["robust", "non-robust"],
y_range=[0, 5, 1],
y_length=2.9,
x_length=4.8,
bar_colors=[GREEN_C, RED_C],
)
revenue_label = Text("revenue (x1e5)", font_size=21).next_to(
revenue_chart, UP, buff=0.1
)
charts = VGroup(
VGroup(objective_label, objective_chart),
VGroup(revenue_label, revenue_chart),
).arrange(RIGHT, buff=0.85)
charts.next_to(title, DOWN, buff=0.7)
self.play(FadeIn(charts, shift=UP * 0.2))
pairwise = VGroup(
Text("pairwise win counts", font_size=24, weight="BOLD"),
Text("objective: robust beats baseline in 13 / 40", font_size=22),
Text("revenue: robust beats baseline in 16 / 40", font_size=22),
).arrange(DOWN, aligned_edge=LEFT, buff=0.13)
pairwise.next_to(charts, DOWN, buff=0.35)
self.play(
LaggedStart(
*[FadeIn(row, shift=RIGHT * 0.15) for row in pairwise], lag_ratio=0.18
)
)
caution = Text(
"Interpretation: defense effect is real but regime-dependent and needs calibration.",
font_size=22,
color=GREY_B,
).to_edge(DOWN)
self.play(FadeIn(caution, shift=UP * 0.1))
self.wait(1.1)
class TakeawayScene(Scene):
def construct(self) -> None:
title = scene_title("Takeaways")
self.play(Write(title))
bullets = VGroup(
Text("COI gives a clean monetary KPI for pricing power.", font_size=32),
Text(
"Behavioral KL separability becomes a live control signal.",
font_size=32,
),
Text(
"DR-RL with ambiguity sets protects against contamination shift.",
font_size=32,
),
).arrange(DOWN, aligned_edge=LEFT, buff=0.32)
bullets.next_to(title, DOWN, buff=0.7).align_to(title, LEFT)
self.play(
LaggedStart(
*[FadeIn(item, shift=RIGHT * 0.2) for item in bullets], lag_ratio=0.2
)
)
final = Text(
"From mechanism failure to implementable defense loop.",
font_size=29,
color=YELLOW_C,
)
final.to_edge(DOWN)
self.play(FadeIn(final, shift=UP * 0.1))
self.wait(1.0)
SCENE_ORDER = [
"DefenseOpening",
"COIFirstPrinciplesScene",
"COIOrderStatisticProofScene",
"BehaviorKernelConstructionScene",
"SeparabilitySignalScene",
"ContaminationGeneratorScene",
"RobustControlScene",
"SystemLoopScene",
"ObjectiveAndResultsScene",
"TakeawayScene",
]